Oxford Learning Lab Brings Gamification to Education
2 pages
English

Oxford Learning Lab Brings Gamification to Education

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2 pages
English
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Oxford Learning Lab Brings Gamification to Education PR Newswire OXFORD, England, August 2, 2012 OXFORD, England, August 2, 2012 /PRNewswire/ -- Boom, Crash, Bang! These are the normal noises of a good online game.

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Oxford Learning Lab Brings Gamification to Education
PR Newswire OXFORD, England, August 2, 2012
OXFORD, England,August 2, 2012/PRNewswire/ --Boom, Crash, Bang! These are the normal noises of a good online game. But must it always be like that? What if the same techniques of making progress, gaining points and earning badges of honourare applied to an educational environment? That's one of the challenges set by Oxford Learning Lab ( http://www.oxlearn.com) , the leading site for marketing training and education. Oxford Learning Labmakes iteasy to share the learner's progress on Facebook, LinkedIn or Twitter accounts. The badges of honour have names that can be easily recognized as Marketing career steps, such as Marketing Executive, Marketing Manager, or Chief Marketing Officer. As Rosie Phipps ( Principal of Oxford College of Marketing http://www.oxfordcollegeofmarekting.ac.uk ) says ," We use the videos from Oxford Learning Lab for all ourChartered Institute ofMarketing (CIM) courses, and as much asCIM is able to showwhat you have achieved in the way of taking an exam, here is another way for marketers to display their expertise". However, isgamification more than just the latest buzzword, and can it aid the participant's career? The simple answer is "yes". We are now sharing achievements of all sort on theInternet, so why do not doing it with our learning progress too? People who like photography, art or cookingwill often show and sharetheir achievements with their online social circles ;the same now applies to acquiring newknowledge and professional expertise. So for marketers just wanting to learn ,companies wanting to train their teams, or Chartered Marketers lookingfor CPDpoints , this is a great resource to start with. About Gamification According to a paper from MIT (The Education ArcadeMassachusetts Institute of Technology-Eric Klopfer, Scot Osterweil, and Katie Salen, 2009) , "the scope for employing gaming techniques in education has heralded significant results both in faster progress and learning retention." If what you know shows whom you are, then sharing it with the world can only be the natural step forward. Go ahead, try it now! Go to http://www.oxlearn.com Enquiries: janey@oxfordcollegeofmarketing.ac.uk Giorgio@oxlearn.com +44-(0)1865-559098
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