Niveau: Supérieur
Proof and refutation in MALL as a game Olivier Delande, Dale Miller, and Alexis Saurin INRIA Saclay - Ile-de France and LIX/Ecole Polytechnique Route de Saclay, 91128 PALAISEAU Cedex FRANCE delande, dale, saurin at lix.polytechnique.fr 17 April 2009 Abstract We present a setting in which the search for a proof of B or a refutation of B (i.e., a proof of ¬B) can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of the formula. The game is described for multiplicative and additive linear logic (MALL). A game theoretic treatment of the multiplicative connectives is intricate and our approach to it involves two important ingredients. First, labeled graph structures are used to represent positions in a game and, second, the game playing must deal with the failure of a given player and with an appropriate resumption of play. This latter ingredient accounts for the fact that neither player might win (that is, neither B nor ¬B might be provable). 1 Introduction The connections between games and logic are numerous.
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