Dark Star One

Dark Star One

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Manuel du jeu vidéo Dark Star One. Several centuries have passed since the Great Galactic War that had been a devastating escalation of conflicts between the races. It all began with a misunderstanding, the so-called Damokles incident when the Mortok destroyed
the Terran cruiser Damokles during a routine inspection. War broke out between the Terran and the Mortok. Arrack and Raptor became involved siding with the Mortok, while the Oc'to supported the Terran. The Thul delivered weapons to all parties involved and then attacked the weakened opponents. The Great War ended after forty years although none of the opponents was declared victorious. The Terran sustained the heaviest losses as all their systems were virtually destroyed; the Thul had gained the most by almost doubling their
territories due to their smart warfare: They avoided most of the battles, protected
the borders of their territories, and provided the opposing parties with weapons.
The Terran promoted establishing a Galactic Union in order to prevent such a devastating war from breaking out ever again. All races should participate. The Thul, however - a people of Terran origin - showed no interest in a Galactic Union. The Great War did not affect them negatively and they regarded the desire to establish an intergalactic body as a weakness of the other races. Moreover, across all races everyone was opposed to the Thul's genetic experiments or despised them. The Thul regarded these morals also as
weakness - after all, the Thul regard all other people as undisciplined semicivilized
beings driven by organic instincts.

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CONTENTS EPILEPSYWARNING4 1 PROLOGUE4 2 SYSTEMREQUIREMENTS5 3 INSTALLING THEGAME6 3.1 Installation 6 4 GETTINGSTARTED6 4.1 Main Menu 6 4.2 Controls and Difficulty Level 7 4.3 The Adventure Begins 7 4.4 Savegames 7 4.5 Screenshots 7 5 SPACESTATIONS7 6 INSPACE10 7 TRAVELING12 7.1 Traveling within a System 12 7.2 Traveling Through Hyperspace 13 7.3 The Navigation Chart 13 7.4 Keys and Unlocking Systems 14 8 STORY ANDFREEGAME15 8.1 Assignments 15 8.2 Bounty Hunting 15 8.3 Trade 15 8.4 Smuggling 15 8.5 Piracy 15 9 SPACECOMBAT16 10 ARTIFACTS ANDSHIPUPGRADES17 10.1 Collecting Artifacts 17 10.2 Upgrade Points 17 10.3 Upgrade Areas 17 10.4 Equipment Class 17 10.5 The Plasma Cannon 18 1
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11 INFORMATION ABOUT THEDARKSTARUNIVERSE 11.1 The Galaxy 11.2 Political Disputes 11.3 Types of Government 11.4 Criminal Records 11.5 Economic Systems 11.6 Economic Situation 11.7 Technology Level of Space Stations 11.8 Who Owns Space Stations? 11.9 What is the Legal Status of Space Stations? 11.10 What are Empires? 11.11 Currency 11.12 Language 12 THECHARACTERS 13 SERVICE& SUPPORT 13.1 Tips and Additional Information 13.2 Websites 13.3 Forum 13.4 Patches / Downloads 13.5 Contact Us 13.6 Exchange of Defective Data Media 14 CREDITS 15 CONTROLS& KEYBOARDSHORTCUTS
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War broke out between the Terran and the Mortok. Arrack and Raptor became involved siding with the Mortok, while the Oc'to supported the Terran. The Thul delivered weapons to all parties involved and then attacked the weakened opponents.
The Great War ended after forty years although none of the opponents was declared victorious. The Terran sustained the heaviest losses as all their systems were virtually destroyed; the Thul had gained the most by almost doubling their territories due to their smart warfare: They avoided most of the battles, protected the borders of their territories, and provided the opposing parties with weapons.
EPILEPSYWARNING Please read before playing. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizure or epilepsy. If you experience any of the following symptoms while playing : dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions - immediately discontinue playing and consult your physician.
1 P The Past Several centuries have passed since the Great Galactic War that had been a devastating escalation of conflicts between the races. It all began with a misunderstanding, the so-called Damokles incident when the Mortok destroyed the Terran cruiser Damokles during a routine inspection.
This attitude also defined their behavior towards the other races: They ignored
The Terran promoted establishing a Galactic Union in order to prevent such a devastating war from breaking out ever again. All races should participate.
The Thul, however - a people of Terran origin - showed no interest in a Galactic Union. The Great War did not affect them negatively and they regarded the desire to establish an intergalactic body as a weakness of the other races. Moreover, across all races everyone was opposed to the Thul's genetic experiments or despised them. The Thul regarded these morals also as weakness - after all, the Thul regard all other people as undisciplined semi-civilized beings driven by organic instincts.
OGUEROL
2 SYSTEMREQUIREMENTS Minimum Requirements - CPU Intel® / AMD® 1.6 GHz - 512 MB RAM Graphics card with 128 MB RAM, DirectX®-9 compatible, supporting -Pixel/Vertex Shader 1.1 (nVidia® GeForce 3 and ATI® Radeon® 8500 or higher) Note: GeForce 4 MX cards are not supported due to the lack of Pixel/Vertex Shader 1.1 support on these cards) - DirectX® compatible sound card - DVD-ROM drive - 6.5 GB free hard drive space - Windows® 2000 with Service Pack 4 or Windows XP with Service Pack 2
the decisions of the newly founded Council and steadfastly pursued their controversial experiments way beyond the ethical limits of the other races. Finally, they were excluded from the Council. Afterwards, the Thul completely isolated themselves from the other races. They disappeared for more than three decades. They were comfortable in their chosen isolation and turned their attention to advancing their research. With each new implant and every enhanced nanobot, they still strive for perfection.
The Future In Darkstar One, you assume the role of Kayron Jarvis, a young fighter pilot whose father was killed by the Thul recently during a secret mission. As Kayron uncovers clues that his father's ship had been sabotaged, he embarks on a journey in order to pursue the perpetrator. Soon he learns that the Thul no longer seem content with their isolation; confrontations occur frequently: Thul drone ships appear out of hyperspace and attack facilities of all races. Kayron finds himself between the lines of a dawning intergalactic war. Yet Kayron has a secret weapon at his disposal: His father's legacy is the extraordinary long-range fighter "Darkstar One". It is part of a very old legend revolving around an ancient people. With your help, the "Darkstar One" will develop into the most powerful battle ship in the universe throughout the adventure. Being a fighter pilot means spending most of your life in the cockpit of your ship: You fight battles in space, you fly to numerous solar systems, or you dock at trade stations where new missions and many other tasks are awaiting you. A vast and exhilarating world is waiting for you! A world that offers you the freedom to choose your activities: Bounty hunter, mercenary, pirate, smuggler, trader or escort pilot - it is your choice how to earn the money for urgently required weapons and other equipment for your ship.
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Note: - Please refer to the Readme file for the latest information on system requirement changes.  - High-end graphics cards are able to increase game performance considerably, especially in conjunction with slower CPUs. - We cannot guarantee that Darkstar One will run on all laptops and notebooks due to the numerous and varied models available on the market. Moreover, mobile chipsets and graphics cards may differ from desktop standards. If your laptop/notebook meets the system requirements, Darkstar One will probably run; however, we cannot guarantee that it will due to differences in system architecture. 3 INSTALLING THEGAME 3.1 Installation 1. Insert Darkstar One into your DVD-ROM drive. 2. If the autorun option is enabled, the installer will start automatically. Simply click "Install" and Darkstar One will install on your system.  3. If the installation does not automatically begin, double click "autorun.exe". 4. Follow the instructions on your screen.
Recommended Requirements - CPU Intel® / AMD® 2.6 GHz - 1024 MB RAM  - Graphics card with 256 MB RAM, DirectX®-9 compatible, supporting Pixel/Vertex Shader 3.0 (GeForce FX 6600 and Radeon X800 or higher) - 5.1 and DirectX compatible surround sound card (with surround speakers or headphones) - DVD-ROM drive - 6.5 GB free hard drive space - Mouse with mouse wheel - Optional: 3-Way-Joystick - Windows XP with Service Pack 2
For the latest news about Darkstar One, please refer to the official homepage www.darkstar-one.com
Important technical information and last-minute changes will be available in the Readme file. We recommend reading that file before starting the game. You can access it from the autostart menu.
4 GETTINGSTARTED 4.1 Main Menu You can choose between starting a new game and loading a previously saved game. Under "Options" you may configure your game options such as keyboard, mouse and joystick controls.
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4.4 Savegames As soon as you have landed on stations as well as during long-lasting missions in space, the game will save automatically. Additionally, you may save the game manually at any time. Savegames are stored in "My Documents\Ascaron Entertainment\Darkstar One".
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4.5 Screenshots Pressing the "Print" key will store a screen shot in "My Documents\Ascaron Entertainment\Darkstar One".
4.2 Controls and Difficulty Level You can control the game with either mouse or joystick. We recommend using the keyboard in addition to both devices. It will help you to access important ship functions quickly during battles in space. In "Options" you will find a "Gameplay" tab. Adjust your difficulty level here and do not worry, you may change the difficulty level at any time during the game. 4.3 The Adventure Begins Once a new game has started, the adventure will begin to unfold with several video sequences. When they are finished, you will find yourself on a bustling trade station. First, you should select the training missions at the terminal. They will lead you straight into the game world and they will familiarize you with the controls of the "Darkstar One".
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TipThe dynamic economy in Darkstar One's game world will calculate all prices in real time based on supply and demand. The higher the available amount of any particular class of goods, the lower the demand within a system, the lower the price will be. TipSmall bars in the Trade window illustrate the relation between supply and demand. TipExport goods are usually low in demand and therefore cheaper than import goods. You should preferably purchase these goods.
TipLanding on Stations In order to land on a station you must establish audio contact with the station first and ask for permission to land. If your criminal record is too high (more than two points), permission will be denied.
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Trade.The import and export business of a system is handled exclusively on its trade station. Goods that are produced in abundance within a system are classed as 'Export Goods' - all other goods are classed as 'Import Goods'.
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Terminal.Read the latest news of the galaxy here, choose an assignment from the bulletin board or offer escort protection to undocking cargo ships.
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Panorama.The observation window offers a stunning view into space and down to the docking bays.
Contact.You will be able to contact special people who are important for your mission. Additionally, you will be able to sign up for side missions (Special assignments).
Tipsolar systems) - with the exception ofIn each cluster (amassment of several the starting cluster - a special assignment will be offered. Once the assignment is completed, it will yield a substantial reward and uncover a hidden system. TipSpecial assignments tend to be difficult; however, they will continuously be on offer for you until they have been completed successfully.
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Dock.your ship, this is the placeIf you are searching for weapons or equipment for to look. Depending on the economic system (i.e. Agricultural) and the wealth of the system, the supplies and the quality of the items on offer will vary. This will become increasingly noticeable later in the game. Please refer to 11.7 "Technology Level of Space Stations"
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Leave.You will leave the station. If you own any cargo drones, they will follow you automatically.
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TipOnce you have accepted a special assignment, leaving the cluster will abort the mission. If you want to change to another assignment (maybe your current mission is too difficult, or you simply wish to take a new mission) then you may cancel your current assignment by leaving the cluster and returning for a new assignment. Of course, it is not possible to cancel missions for the main storyline. TipIf you do not complete a mission successfully, it may become available again in the future. This applies as long as none of the important NPCs involved in the assignment have died. Hyperspace jumps and time acceleration may shorten the waiting time.
Smuggling.If you have purchased goods on another station that are illegal in the current system, you will be able to sell them to a smuggler here.
Tipapproach a police patrol ship outside of a station, your ship willWhenever you be scanned for smuggled goods. If you are caught, you will immediately receive two penalty points. Afterwards, something happens that might be confusing at first glance: While the police will try their utmost to stop you from reaching the station, the station will generously grant you permission to land. The reason for this contradiction is easy: Each station is a free trading zone to ensure an efficient interstellar trade. However, if you have three penalty points or more, an agreement with the police will come into effect: The permission to land will be denied!
System Information.your current system. Export goods andBrief information about the economy system are displayed here. The number of inhabitants indicates the demand for goods; the government influences the potential presence of pirates. Please also refer to 11 "Information about the Darkstar Universe"
Buttons and Info Bar.The buttons and icons from left to right: - Logbook (Missions, Reputation, Status) - Ship Equipment and Upgrades - Criminal Record (up to five stars: Felon) - Credit balance - Navigation Chart (navigation and information) - Options.
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Recharge Distribution.Moving the lever will decrease the shields' recharge rate in favor of the weapons' recharge rate and vice versa.
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Signal Buttons.These five buttons will be displayed when appropriate. Their meaning from top to bottom:
ΦTime Acceleration:traveling times within a system. It mayConveniently reduces only be activated when no large objects or approaching enemies are in the vicinity. Activate by pressing<V>.
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ΦHyper Jump:The button will be displayed, when a hyper jump destination has been selected. Hyper jump may only be initiated when no large objects or approaching enemies are in the vicinity. Activate by pressing<H>.
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Ship Status.inner segment of the status diagram displays the Darkstar One'sThe damage zones (fore, aft, wings). The percentage indicator in the middle refers to the hull status. The available shield energy is displayed in green on the left; the available weapon energy is displayed in blue on the right. Both bars are divided into fore and aft sections.
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