Everyone Wins - 3rd Edition
108 pages
English

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108 pages
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Description

  • Co-op available
  • Galley available on Edelweiss
  • Advertising in Encounter Magazine
  • National print campaign: Paths of Learning, Parenting Matters, Family Post, Wholistic Education, School Library Journal
  • Excerpts offered to: Mothering, UTNE, Parenting, Canadian Teacher
  • Promoted to Self Design Education Institute, outdoor education groups, experiential learners
  • Promoted through author's website www.luvmourconsulting.com
  • Simultaneous ebook release and promotion
  • Promotion on New Society Publishers social media platforms including Facebook, Twitter, our blog, Pinterest, Instagram and YouTube

  • New edition of best-selling games book for all ages
  • Previous editions have sold over 25,000 copies
  • Includes over 170 award winning and proven games
  • New games included
  • Easy to use, quick reference guide-pack it along on the go
  • Indexed according to age level, group size, activity level, and location
  • Activities aim to resolve conflict, enhance communication, build social skills, increase self-esteem
  • Josette and Ba Luvmour have been working in the field of Holistic Education and Human Development for over 40 years.
  • The authors have led hundreds of parenting workshops, established the field of experiential learning programs for whole families, and given lectures and talks around the world.
  • They have published six books together
  • First published more than twenty-nine years ago these games, activities, and initiatives have had great value in evaluating interpersonal dynamics, teaching social justice, and assessing developmental capacities
  • Everyone Wins was the recipient of a Parent's Choice Award
  • Authors host and produce the popular podcast series, Meetings with Remarkable Educators
  • Their writing has been published in a variety of publications including Paths of Learning, Journal of Adult Development, and Mothering Magazine
  • The new edition includes 45% new content
  • The games in Everyone Wins are compatible with montessori, waldorf, homeschooling and holistic schools programs
  • Age range, preschool to middle grade.

Intended audience:
Everyone Wins has become a trusted resources for teachers, camp counselors, family coaches, youth group leaders, child psychologists and family therapists


Over 25,000 copies sold — promote optimal well-being and social justice through 170+ games and activities for all ages

At this critical point of human evolution, we want our children to have the ability to resolve conflict, communicate positively, build social skills, and increase self-esteem so that they may actualize their potential and live in well-being.

The highly sought-after 3rd edition of the best-selling, Parent Choice Award-winning book Everyone Wins: Cooperative Games and Activities for All Ages features over 170 well-designed cooperative games and activities. Developmentally appropriate and indexed according to age level, group size, activity level, and location, Everyone Wins offers great value through evaluating interpersonal dynamics, teaching social justice, and assessing development capacities.

By popular request, new features include:

  • Information on development and learning in children and youth
  • New and updated games and activities
  • An overview of Natural Learning Relationships for whole-child development

Everyone Wins is an easy to use, quick reference guide for everyone who cares for and about children, education, and the actualization of social well-being in a diverse range of environments.


Introduction to the First Edition
Preface to the Third Edition
How to Use This Book

Activity Level One
Elbow Tag
Chase in the Ocean
Smaug's Jewels
Dho – Dho – Dho
Giants-Wizards-Elves
On Your Knees
Emotional Relay Race
Hop As One
Blanket Volleyball
Upside Down Cycling
Dragon Dodge Ball
How Do You Do?
Up and Around
Blow the Ball
Go Tag
It
Cooperative Relay Races
True or False
Big Toe
Pull Together
Toby Terrific Turtle
Catch the Dragon's Tail
Hug Tag
Obstacle Course
Creative Monkey Bars
Couples Sports

Activity Level Two
Between You and Me
Upset Fruit Basket
I've Been Tagged
Group Weave
Nature Designs
Come Together
Snowblind
Lemonade
Hawk and Mouse
Amigos All
Don't Use Your Teeth
Up and Over
Standing Together
Octopus
Beam Walk
Walking Together
Base Ball Pass
Moving Ladder
Snake in the Grass
Log Pass
Shape Tag
Wheelbarrow
Cooperative Juggle
Garden
One Big Slug
Cooperative Musical Chairs
Popcorn Balls
See Saw
Rope Raising
Rolling Along
Dolphin and Fish
All of Us, All at Once
Blind Trail
Dances of the Mind

Activity Level Three
Group Poem
The Signs Are Everywhere
What Does This Mean?
Where Were You?
Rhythm Sticks
Still Photograph
Wheel
Stiff As a Board
Down the Tube
Down the Hole
Hello, But I'm Gone
Use That Rope
Alternate Leaning
Hold Me Up
How Many Are Standing?
Feeling Sculpture
Strike the Pose
Spaghetti
Find Your Animal Mate
Gyrating Reptile
Nature Acting
Animal Acting
Tied Together
Blind Walks
Face to Face
In and Out
Rhythm Learning
Use That Body
Move Softly
No-Hands Ball Pass
Pasta
Blanket Toss
Strange Positions
Wooden Children
Shoe Mates
Rocks in a Creek
Ocean Friends
Hold That Floor
Slow Motion Tag
A Chance to Be Nice
Whose Shoe?
Inuit Ball Pass
Don't Let Go
Children's Carapace
Jump Jump Jump
All Paint
Probably Wet
Handle With Care
Marble Tracking
Path Finder
Sounds and Colors
Tree Silhouettes
Hug a Tree
Unnature Trail
Duplicate
Prooie

Activity Level Four
Social Justice Ideals
Plant a Pet Pickle
Are We Near You?
What Animal Am I?
Pinocchio
Talking Without Words
Rhythm Pulse
Hit the Nail
Sleeper
Two Way Copy
In Between
Find Your Rock
Clothes Switch
I Am
Psychic Nonsense
Canyon Echo
Back to Back
Chief
Catch Me
Make Me Into You
A What?
Cast Your Vote
Subtle Pressure
Circuits
Guess Our Shape
Body Ball
Alphabet
Direct Me
Getting Together
Hello
Where Is It?
Huh?
Mime Rhyme
Human Puzzles
Chalkboard Drawing
Feel and Find Boxes

Activity Level Five
Dilemmas
Culture Creation in a Box
Watch My Face
Try Not to Laugh
What Did I Do?
Where Did It Go?
Webs
Nature Web
Dictionary
T-Shirts
ReConnect
Guess
Casual Conversation
Silent Drawing
Do You Know Me?
Silent Structures
Cooperative House Play
Lion, Fox, Deer, Dove
Prehistoric Communication
Cooperative Storytelling
Collage

Appendix A: Natural Learning Relationships Overview
Glossary of Terms
Books about Cooperative Games
Indices
    Games Group Size Index
    Games Age Level Index
About the Authors
A Note about the Publisher

Sujets

Informations

Publié par
Date de parution 23 avril 2019
Nombre de lectures 1
EAN13 9781771422918
Langue English
Poids de l'ouvrage 1 Mo

Informations légales : prix de location à la page 0,0850€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Praise for Everyone Wins!
Building a shared vocabulary of non-competitive games and team challenges has been a critical element in building our school culture. In addition to playing together with a spirit of collaboration rather than competition, our teachers find that de-briefing after playing these games gives us rich fodder to explore group dynamics. I still use my old coffee-stained copy with kids all the time!
- Paul Freedman, Head of School at Salmonberry and President of SelfDesign Graduate University
Everyone Wins is a must-have resource for educators, business leaders, camp staff and even family members who recognize that cooperation doesn t just happen on its own but that it can be nurtured and enhanced with practice, intention and a good measure of fun. Here you ll find a treasure trove of carefully selected activities that build trust, empathy and team building skills in a wonderfully clear and easy to follow manner. In a world beset with conflict, social unrest and tension, learning how to get along with one another has never been more timely or necessary.
- Jacob Rodenburg, co-author, The Big Book of Nature Activities
Everyone Wins is one of my favorite books [by the Lumours]. I used it so much when I was running children/family programs.
- Danelle Benstead Till, education specialist, Alliance Charter Academy
I have used the concepts, group processes and cooperative games [the Luvmours] teach in my work with my family, with teams, corporations and our board of directors. Their work is life changing and Josette and Ba approach people and groups with passion and heart, as well as the kid in themselves.
- Jan Green Bernau, Project and Staff Development Manager, Willamette Valley Vineyards
I never realized just how cooperative activities could have so many uses.
- Melissa Faith, 5 th grade teacher, Chico, CA
While our goal is to include the students in curriculum design it is difficult to satisfy the needs of the whole class. I used to find the process time-consuming and sometimes contentious. Now we just use the Values Clarification games and cooperative communication activities, (amended by the students) and success comes quickly.
- Jake Sensibol, 6 th - 7 th grade teacher, Independent School

Copyright 2019 by Josette and Sambhava Luvmour.
All rights reserved.
Cover design by Diane McIntosh.
Cover image: iStock 489254336
Activity Level images: iStock 478587008; iStock 152136572; iStock 503671761; iStock 98044988; iStock 638620778.
Printed in Canada. First printing April 2019.
First edition copyright 1990 by Josette and Sambhava Luvmour. Second edition copyright 2007 by Josette and Sambhava Luvmour.
Inquiries regarding requests to reprint all or part of Everyone Wins! should be addressed to New Society Publishers at the address below. To order directly from the publishers, please call toll-free (North America) 1-800-567-6772, or order online at www.newsociety.com
Any other inquiries can be directed by mail to:
New Society Publishers
P.O. Box 189, Gabriola Island, BC V0R 1X0, Canada
(250) 247-9737
L IBRARY AND A RCHIVES C ANADA C ATALOGUING IN P UBLICATION
Luvmour, Josette, author
Everyone wins! : cooperative games activities for all ages / Josette Ba Luvmour. -- Revised and updated 3rd edition.
Includes index.
Issued in print and electronic formats.
ISBN 978-0-86571-902-6 (softcover).--ISBN 978-1-55092-695-8 (PDF).--ISBN 978-1-77142-291-8 (EPUB)
1. Group games. 2. Cooperativeness in children. 3. Games. I. Luvmour, Ba, 1947-, author II. Title.
GV1203.L88 2019
796.1
C2018-906365-3
C2018-906366-1

New Society Publishers mission is to publish books that contribute in fundamental ways to building an ecologically sustainable and just society, and to do so with the least possible impact on the environment, in a manner that models this vision.
Contents
Introduction to the First Edition
Preface to the Third Edition
How to Use This Book
Activity Level One
Elbow Tag
Chase in the Ocean
Smaug s Jewels
Dho - Dho - Dho
Giants-Wizards-Elves
On Your Knees
Emotional Relay Race
Hop As One
Blanket Volleyball
Upside Down Cycling
Dragon Dodge Ball
How Do You Do?
Up and Around
Blow the Ball
Go Tag
It
Cooperative Relay Races
True or False
Big Toe
Pull Together
Toby Terrific Turtle
Catch the Dragon s Tail
Hug Tag
Obstacle Course
Creative Monkey Bars
Couples Sports
Activity Level Two
Between You and Me
Upset Fruit Basket
I ve Been Tagged
Group Weave
Nature Designs
Come Together
Snowblind
Lemonade
Hawk and Mouse
Amigos All
Don t Use Your Teeth
Up and Over
Standing Together
Octopus
Beam Walk
Walking Together
Base Ball Pass
Moving Ladder
Snake in the Grass
Log Pass
Shape Tag
Wheelbarrow
Cooperative Juggle
Garden
One Big Slug
Cooperative Musical Chairs
Popcorn Balls
See Saw
Rope Raising
Rolling Along
Dolphin and Fish
All of Us, All at Once
Blind Trail
Dances of the Mind
Activity Level Three
Group Poem
The Signs Are Everywhere
What Does This Mean?
Where Were You?
Rhythm Sticks
Still Photograph
Wheel
Stiff As a Board
Down the Tube
Down the Hole
Hello, But I m Gone
Use That Rope
Alternate Leaning
Hold Me Up
How Many Are Standing?
Feeling Sculpture
Strike the Pose
Spaghetti
Find Your Animal Mate
Gyrating Reptile
Nature Acting
Animal Acting
Tied Together
Blind Walks
Face to Face
In and Out
Rhythm Learning
Use That Body
Move Softly
No-Hands Ball Pass
Pasta
Blanket Toss
Strange Positions
Wooden Children
Shoe Mates
Rocks in a Creek
Ocean Friends
Hold That Floor
Slow Motion Tag
A Chance to Be Nice
Whose Shoe?
Inuit Ball Pass
Don t Let Go
Children s Carapace
Jump Jump Jump
All Paint
Probably Wet
Handle With Care
Marble Tracking
Path Finder
Sounds and Colors
Tree Silhouettes
Hug a Tree
Unnature Trail
Duplicate
Prooie
Activity Level Four
Social Justice Ideals
Plant a Pet Pickle
Are We Near You?
What Animal Am I?
Pinocchio
Talking Without Words
Rhythm Pulse
Hit the Nail
Sleeper
Two Way Copy
In Between
Find Your Rock
Clothes Switch
I Am
Psychic Nonsense
Canyon Echo
Back to Back
Chief
Catch Me
Make Me Into You
A What?
Cast Your Vote
Subtle Pressure
Circuits
Guess Our Shape
Body Ball
Alphabet
Direct Me
Getting Together
Hello
Where Is It?
Huh?
Mime Rhyme
Human Puzzles
Chalkboard Drawing
Feel and Find Boxes
Activity Level Five
Dilemmas
Culture Creation in a Box
Watch My Face
Try Not to Laugh
What Did I Do?
Where Did It Go?
Webs
Nature Web
Dictionary
T-Shirts
ReConnect
Guess
Casual Conversation
Silent Drawing
Do You Know Me?
Silent Structures
Cooperative House Play
Lion, Fox, Deer, Dove
Prehistoric Communication
Cooperative Storytelling
Collage
Appendix A: Natural Learning Relationships Overview
Glossary of Terms
Books about Cooperative Games
Indices
Games Group Size Index
Games Age Level Index
About the Authors
A Note about the Publisher
To Amber
For the Spirit in which she comes to play
Introduction to the First Edition
T HERE WAS BIG TROUBLE ON THE PLAYGROUND at a local independent school. Violence was present almost every day, and most of the first and second grade children had formed cliques. The parent who had the responsibility for monitoring the playground was getting angrier and angrier and lacked support for coping with the situation. The teachers acknowledged the problem and saw it as an extension of difficulties in the classroom, but their every attempt to help backfired. Some parents blamed other parents and other children for the problem, and the administration and other teachers were growing increasingly alarmed. It was at this point that we were called in. Was there any way to relieve the pressure short of major surgery?
Since this is an introduction to cooperative games and activities, we won t describe in detail the different means used to ease the tensions at this school. Cooperative games and activities weren t sufficient unto themselves, but they were the critical factor. They not only provided a common ground for all to meet on but allowed us to test the effectiveness of the other conflict-resolution techniques being employed. The games served both diagnostic and remedial purposes.
The first time we met the class on the playground, we had them play Spaghetti. This was our way of saying to them that we are all interconnected and, though sometimes relationships become knotted up, it is possible to find a solution. Spaghetti is played by having everyone stand in a circle, then each person taking the hand of someone not directly next to them. Each person must be holding the hand of two different people. The object is to recreate the circle while continuing to hold hands. This is not easy to do, and there is often no way to do it, but communication and patience are emphasized if there is to be any chance at all. Once children get the idea, they want very much to have success. This class played twice, with manners no one would have believed possible, before finally winning.
Next we played Rolling Along. In this game, children pair off, lie on their backs, and try to roll down a field with their toes connected. At first we let them pick their own partners; then we chose partners randomly; and finally we deliberately matched certain students together. Of course, there was dissatisfaction with both the random and deliberate methods of pairing, but the game was so much fun, and the release of energy so significant, that the children cooperated.
Then it was into group games such as Chase in the Ocean and True or False. Then we collectively made an obstacle course and collectively navigated it. Finally we played Hug a Tree. This was an important moment in the day because this game requires a high degree of trust. Chi

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