Let s All Play Cards - 12 Jolly Games and How to Play Them
29 pages
English

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29 pages
English

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Description

This text contains a concise guide to twelve different card games, including their rules, tips on playing, and descriptions of their many variants. An easy-to-digest and beginner-friendly guide, this book will be of much value to the novice card player and will also be of interest to seasoned enthusiasts looking to expand their card gaming repertoire. The chapters of this book include: Everybody's Game – Whist, Solo Whist, German Whist, Hearts, Vingt-Et-Un, French Vingt-Et-Un, Limited Loo, Unlimited Loo, Napoleon, Poker, Bezique, Old Maid, Begger my Neighbour, Rummy, Patience, Traveler Patience, and many more. We are proudly republishing this antiquarian book now complete with a new introduction on card games.

Informations

Publié par
Date de parution 17 septembre 2020
Nombre de lectures 3
EAN13 9781528765039
Langue English

Informations légales : prix de location à la page 0,0350€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Let s All
Play Card
12
JOLLY GAMES
AND
HOW TO PLAY THEM
Copyright 2013 Read Books Ltd.
This book is copyright and may not be reproduced or copied in any way without the express permission of the publisher in writing
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library
Card Games
Playing cards were invented in Imperial China, and specimens have been found dating back as early the ninth century, during the Tang Dynasty (618-907). Female players were some of the most frequent participants, and the first known book on cards, called Yezi Gexi (presumably written in the 860s) was originally written by a Tang era woman, subsequently undergoing additions by other Chinese scholars. By the eleventh century, playing cards could be found throughout the Asian continent. During the Ming Dynasty (1368-1644), characters from novels such as the Water Margin were widely featured on the faces of playing cards. Playing cards first entered Europe in the early fourteenth century, probably from Egypt, with suits (sets of cards with matching designs) very similar to the tarot suits of Swords, Staves, Cups and Coins (also known as disks or pentacles). These latter markings are still used in traditional Italian, Spanish and Portuguese decks. The first documentary evidence of card playing is a document written in Vitoria-Gasteiz (now Spain) in 1334, in which the Knights of the Band (a Spanish military order who wore a red sash across their torso) were categorically prohibited from playing cards.
As can be seen from this short and potted history, card games have been in existence as long as the cards themselves; and hence have a long and varied history. The cards were first formalised into something closely resembling our modern deck in the seventeenth century, but the joker was only introduced by the USA in the 1870s. Countless card games exist, including families of related games (such as poker, a group of card games involving betting and primarily individual play). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Today, common categories of card games are trick-taking games , which are based on the play of multiple rounds, in each of which, each participant plays a single card from their hand, matching games , such as Rummy , or the children s game, go fish , in which the aim is to acquire groups of matching cards, and shedding or accumulation games , the objective of which is respectively, to be the first player to discard all cards from one s hand, or accumulate all cards in the deck. The popular game, Uno is an example of the shedding type , and is one of the few games to be formally commercialised - in this case by the American company, Mattel . It should also be noted that card games do not necessarily need more than one player; Solitaire is perhaps the most famous of the one-player variety; a patience game in which the original tableau is cleared by moving all cards to discard or foundation piles.
The popularity of card games has endured, and if anything increased, into the present day. Starting from the introduction of cards, and thereby games with cards in ninth century China, their use and relevance to human sociability has spread all over the globe, and is showing no signs of waning.
Contents
Chapter 1. EVERYBODY S GAME-WHIST
Chapter 2. GAMES FOR MORE THAN FOUR
Chapter 3. A GAME FOR TWO
Chapter 4. GAMES FOR FUN
Chapter 5. A FAMILY GAME
Chapter 6. GAMES FOR ONE
CARD TERMS you all should know


A CE .-Highest card in the suit except sometimes, when it is the lowest. Ace always counts lowest when cutting for deal.
B OOK .-Declarer s first 6 tricks at Whist, Bridge or Auction.
B RINGING IN A S UIT .-Making tricks in it after it has been established.
B Y C ARDS . -The number of tricks over the book.
C UT .-To cut is the usual preliminary to a deal. It is to divide the pack into two portions, each of which must contain at least three cards. You lift a portion of the pack and place it away from you. The dealer then takes what was the lower portion and places it on top of the portion nearer to him.
C UTTING FOR D EAL is deciding who is to be the first dealer. Each player draws a card from the pack. The deal goes to the player who draws the lowest card, the Ace, for the purpose in most games, ranking as the lowest card. In Ecarte the drawer of the highest card is the first dealer.
D EAL .-To distribute the cards to the players according to the laws of the various games.
D ISCARD .-When a player cannot follow suit and does not trump he is said to discard the suit he plays. At games where cards are exchanged (Such as Ecarte and Piquet) the cards thrown down are also discarded.
E LDER H AND OR E LDER is the player to the immediate left of the dealer. In Poker the elder is called the Age .
E XPOSED C ARD OR C ARDS .-A card or cards erroneously turned face upwards.
F OLLOW S UIT is to play a card of the suit led.
I MPERFECT P ACK .-A pack of cards containing less than the right number or one containing one or more cards soiled, torn or marked.
L EADER .-The first player to any trick.
P ACK .-A correct pack for Whist family of games is a full pack of fifty-two cards, divided into four suits of thirteen cards each. Each suit contains one card of each denomination.
A Piquet pack has thirty-two cards and is one from which the 2 s, 3 s, 4 s, 5 s and 6 s have been removed.

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