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i-Minds - 2nd edition , livre audio

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Description

An entertaining, scientifically rigorous exploration of the social and biological effects of our wireless world


An entertaining, scientifically rigorous exploration of the social and biological effects of our wireless world

The way we use i-technology is affecting our health and happiness. While programs, devices, information, and constant connectivity can offer us ease, liberation, and efficiency, they can also rewire our brains to feel restless, disconnected, unable to sleep, anxious, and depressed, with new illnesses like FOMO (fear of missing out), and electro sensitivities appearing.

Engaging and entertaining yet scientifically rigorous, this fully revised and updated second edition of i-Minds comprehensively explores an era of screen-based technology's assimilation into our lives, pondering it as both godsend and plague. Addressing theory, popular media, and industry hype, i-Minds demonstrates:

  • How constant connectivity is changing our brains
  • The dangers of unchecked connectivity
  • Positive steps to embrace new technologies while protecting our well-being and steering our future in a more human direction.

i-Minds is a must-read for anyone interested in fostering health and happiness, or who is struggling with the role of screened technology in our lives.


Introduction

Part 1: How and Why
1. The Shift
2. Technological Integration Versus Technological Interference
3. The Pull
4. The Power of Sound: History and Biology
5. The Biological Science — What's Really Going on in Our Brains?
6. Boxed In — Anxiety in the Masses
7. From Digital Natives to i-Kids
8. The Story of Alpha
9. The Narrowing of Minds

Part 2: Process and Development
10. Of Systems and Process
11. Back to Biology: Epigenetics and Vestibular Regulation
12. From i-Kids to i-Brains
13. Learning, Play, and Parenting— Conflicting Needs in a Busy, Busy World
14. Socialization — Child's Play

Part 3: Education, Games, Power, and Politics
15. The Good, the Bad, and the Neutral
16. Of Games and Gaming
17. The Good, the Bad, and the Ugly— Esports and the Business of Gaming
18. Beyond Illusions — Spatial Planning, Arbitrary Learning, and Geolocation Skills
19. Breaking the Trance
20. i-Tech and Healthcare — To Care or i-Care

Part 4: Trust, Governance, and the Attention Ecconomy
21. i-Trust and i-Privacy— Social, Economic, and Political Manipulation
22. Governance Part One — Self-Governance and the Rise of the Attention Economy
23. Governance Part Two — Crossing the Floor and the Perils of Protection
24. The Attention Economy
25. Governance and Safety — Electromagnetic Explorations

Part 5: The Interpersonal
26. Community, Communication, Digital Mediation, and Friendship
27. Sex and Sexuality Part A — Adult Play
28. Sex and Sexuality Part B — Brain Wiring and the Death of Intimacy
29. Sex and Sexuality Part C — From Children to Elders, Communication, and Lifestyle Solutions
30. Benefactors of Change
31. i-Addiction and i-Life— The Beginnings of a New World
32. The Tipping Point
33. Our Future Our Selves

Epilogue: So What to Do?

Notes
Index
About the Author
About New Society Publishers

Sujets

Informations

Publié par
Date de parution 16 juin 2020
Nombre de lectures 6
EAN13 9781897408360
Langue English
Poids de l'ouvrage 3482 Mo

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