Play in a Covid Frame
218 pages
English

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218 pages
English

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Description


During the international coronavirus lockdowns of 2020–2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19.


Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls.


This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world.
 

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Publié par
Date de parution 01 juin 2023
Nombre de lectures 1
EAN13 9781800648944
Langue English
Poids de l'ouvrage 9 Mo

Informations légales : prix de location à la page 0,0400€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

PLAY IN A COVID FRAME
Play in a Covid Frame
Everyday Pandemic Creativity in a Time of Isolation


Edited by Anna Beresin and Julia Bishop
https://www.openbookpublishers.com
© 2023 Anna Beresin and Julia Bishop (eds). Copyright of individual chapters is maintained by the chapter’s authors




This work is licensed under an Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). This license allows you to share, copy, distribute and transmit the text; to adapt the text for non-commercial purposes of the text providing attribution is made to the authors (but not in any way that suggests that they endorse you or your use of the work). Attribution should include the following information:
Anna Beresin and Julia Bishop (eds), Play in a Covid Frame: Everyday Pandemic Creativity in a Time of Isolation . Cambridge, UK: Open Book Publishers, 2023, https://doi.org/10.11647/OBP.0326
Copyright and permissions for the reuse of many of the images included in this publication differ from the above. This information is provided in the captions and in the list of illustrations. Every effort has been made to identify and contact copyright holders and any omission or error will be corrected if notification is made to the publisher.
Further details about CC BY-NC licenses are available at http://creativecommons.org/licenses/by-nc/4.0/
All external links were active at the time of publication unless otherwise stated and have been archived via the Internet Archive Wayback Machine at https://archive.org/web
Digital material and resources associated with this volume are available at https://doi.org/10.11647/OBP.0326#resources
ISBN Paperback: 978-1-80064-891-3
ISBN Hardback: 978-1-80064-892-0
ISBN Digital (PDF): 978-1-80064-893-7
ISBN Digital ebook (EPUB): 978-1-80064-894-4
ISBN XML: 978-1-80064-896-8
ISBN HTML: 978-1-80064-897-5
DOI: 10.11647/OBP.0326
Cover photo by Volodymyr Hryshchenko on Unspla sh, https://unsplash.com/photos/7JAyy7jLTAk .
Cover design by Jeevanjot Kaur Nagpal
The game would commence by him batting a sensory ball that loosely resembles the virus pictures we see everywhere onto the trampoline [. . .]. If the ball hit them once, they would ‘self-isolate’ at the edge of the trampoline, counting to 10. This could happen 3 times, but once the ball hit you a fourth time, dramatic coughing would begin, then they would fall over and ‘die’. Rebecca Oberg (quoted in Beresin 2020)
Contents
List of Illustrations and Recordings xi
Introduction
Anna Beresin and Julia Bishop
Section 1: Landscapes 1
1. ‘Tag, You’ve Got Coronavirus!’ Chase Games in a Covid Frame 3
Julia Bishop
2. Gathered in Play: Play as the Common Space during the Covid-19 Lockdown in Serbia 33
Živka Krnjaja and Nevena Mitranić
3. Up, Down, Stop, Go, and Everything In Between: Promoting a Resident-Driven Play-based Agenda during a Global Pandemic in Rochester, New York 55
Holly Sienkiewicz, Jenn Beideman, Beatriz LeBron, Shanielia Lewis, Emma Morrison, Lydia Rivera, and Dina Faticone
4. ‘Let Them Play’: Exploring Class, the Play Divide and the Impact of Covid-19 in the Republic of Ireland 77
Maria O’Dwyer, Carmel Hannan, and Patricia Neville
5. How Playwork in the United Kingdom Coped with Covid-19 and the 23 March Lockdown 97
Pete King
6. Playworkers’ Experiences, Children’s Rights and Covid-19: A Case Study of Kodomo Yume Park, Japan 119
Mitsunari Terada, Mariia Ermilova, and Hitoshi Shimamura
Section 2: Portraits 141
7. Objects of Resilience: Plush Perspectives on Pandemic Toy Play in Finland 143
Katriina Heljakka
8. ‘This Is the Ambulance, This Truck’: Covid as Frame, Theme and Provocation in Philadelphia, USA 167
Anna Beresin
9. Parents’ Perspectives on Their Children’s Play and Friendships during the Covid-19 Pandemic in England 191
Caron Carter
10. Digital Heroes of the Imagination: An Exploration of Disabled-Led Play in England during the Covid-19 Pandemic 215
William Renel and Jessica Thom
11. Play and Vulnerability in Scotland during the Covid-19 Pandemic 239
Nicolas Le Bigre
12. How Young Children Played during the Covid-19 Lockdown in 2020 in Ireland: Findings from the Play and Learning in the Early Years (PLEY) Covid-19 Study 265
Suzanne M. Egan, Jennifer Pope, Chloé Beatty, and Clara Hoyne
13. Children’s Emerging Play and Experience in the Covid-19 Era: Educational Endeavours and Changes in South Korea 285
Pool Ip Dong
14. The Observatory of Children’s Play Experiences during Covid-19: A Photo Essay 299
John Potter and Michelle Cannon
Section 3: Shifting Frames
15. Happy Yardi Gras! Playing with Carnival in New Orleans during the Covid-19 Pandemic
Martha Radice
16. ‘We Stayed Home and Found New Ways to Play’: A Study of Playfulness, Creativity and Resilience in Australian Children during the Covid-19 Pandemic
Judy McKinty, Ruth Hazleton, and Danni von der Borch
17. Techno-Mischief: Negotiating Exaggeration Online in Quarantine
Anna Beresin
18. What’s behind the Mask? Family, Fandoms and Playful Caring around Children’s Masks during the Covid-19 Pandemic
Yinka Olusoga and Catherine Bannister
19. Art in the Streets: Playful Politics in the Work of The Velvet Bandit and SudaLove
Heather Shirey
Conclusion: Covid in a Play Frame
Anna Beresin and Julia Bishop
Author Biographies
Postscript: Suggestions for Those Who Work and Play with Children, Youth and Adults
Anna Beresin, Julia Bishop, with Chloé Beatty, Caron Carter, Suzanne Egan, Beatriz LeBron, Ruth Hazleton, Katriina Heljakka, Nicolas Le Bigre, Shanielia Lewis, Judy McKinty, Nevena Mitranić, Emma Morrison, Patricia Neville, John Potter, Martha Radice, Holly Sienkiewicz, and Danni von der Borch
Acknowledgements
Index
List of Figures and Recordings
LANDSCAPES: ‘April 1, 2021’, created by Vanessa Dinh, Graphic Design Major, University of the Arts, Philadelphia, USA, CC BY 4.0
1
Fig. 1.1
Instances of coronavirus tag games per country (Feb. 2020–Apr. 2022). Created by Julia Bishop, CC BY-NC 4.0
9
Fig. 1.2
Instances of coronavirus tag games by date played. Created by Julia Bishop, CC BY-NC 4.0
10
Rec. 1.3
Corona Tip and Corona Bullrush, Griffin, aged nine, Australia, 18 June 2020. Recorded by Mithra Cox, 2020, CC BY-NC-ND 4.0
12
Fig. 2.1
The Treasury for Common Play between Children and Adults (main page), April 2020. Available on the MOESTD website https://mpn.gov.rs/vesti/riznica-igara-za-decu-i-odrasle/ . Created by 4th-year students and teachers in the Department of Preschool Pedagogy, University of Belgrade, CC BY-NC 4.0
39
Fig. 2.2
The Treasury for Common Play between Children and Adults (introduction), April 2020. Available on the MOESTD website https://mpn.gov.rs/vesti/riznica-igara-za-decu-i-odrasle/ . Created by 4th-year students and teachers in the Department of Preschool Pedagogy, University of Belgrade, CC BY-NC 4.0
39
Fig. 2.3
Screenshot of The Treasury for Common Play between Children and Adults on the MOESTD website https://mpn.gov.rs/vesti/riznica-igara-za-decu-i-odrasle/ . Image by the authors, CC BY-NC 4.0
40
Fig. 2.4
Family photograph of father and child playing Spider Web, May 2020. Reproduced with permission of the family, 2023, all rights reserved
44
Fig. 2.5
Family photograph of father and child playing Game of Shadows, April 2020. Reproduced with permission of the family, 2023, all rights reserved
45
Fig. 2.6
Photographs of the whole family engaged in storytelling, May 2020. Reproduced with permission of the family, 2023, all rights reserved
47
Fig. 4.1
Child reports on differences in time spent on classes of activities in December 2020 compared with March 2020, before the pandemic (data source: Infant ’08 Cohort, wave 5 and Covid survey, Growing Up in Ireland study), CC BY-NC 4.0
87
Fig. 4.2
Children’s comparison of time spent outdoors by region in December 2020 compared with March 2020, before the pandemic (data source: Infant ’08 Cohort, wave 5 and Covid survey, Growing Up in Ireland study), CC BY-NC 4.0
89
Fig. 5.1
A ‘typical’ adventure playground, pre-March 2020 lockdown (data from King 2021a), CC BY-NC 4.0
108
Fig. 5.2
A ‘typical’ adventure playground, July 2020 (data from King 2021a), CC BY-NC 4.0
108
Fig. 5.3
A ‘typical’ after-school club pre-March 2020 lockdown (data from King 2021b), CC BY-NC 4.0
110
Fig. 5.4
A ‘typical’ after-school club, July 2020 (data from King 2021b), CC BY-NC 4.0
110
Fig. 6.1
Timeline of Covid-19 in Japan, 2020 (based on data from Ministry of Health, Labour and Welfare, Japan). Created by Mitsunari Terada, CC BY-NC-ND 4.0
120
Fig. 6.2
Main facilities of Yume Park mentioned in this chapter. Created by Mitsunari Terada, CC BY-NC-ND 4.0
125
Fig. 6.3
Scenery of adventure playground in Yume Park before Covid-19. Photo by Hitoshi Shimamura, CC BY-NC-ND 4.0
126
Fig. 6.4
Daily reflections of playworkers outside; children join naturally. Photo courtesy of Kawasaki Kodomo Yume Park, CC BY-NC-ND 4.0
128
Fig. 6.5
Timeline of Yume Park, 2020 (based on data from Kawasaki City). Created by Mitsunari Terada, CC BY-NC-ND 4.0
130
Fig. 6.6
Children play on water slide in 2016 and in 2020 with social distancing. Photo courtesy of Kawasaki Kodomo Yume Park, CC BY-NC-ND 4.0
135
Fig. 6.7
Children and playworkers reformulating the rules together in the adventure playground. Photo courtesy of Kawasaki Kodomo Yume Park, CC BY-NC-ND 4.0
137
PORTRAITS: ‘Cough’, drawing on schoolyard fence, Philadelphia, 1 July 2021. Photo by Anna Beresin, CC BY-NC 4.0
141
Fig. 7.1
Data collection and analysis: Methods used for the three-part study, CC BY-NC 4.0
151
Fig. 7.2
Photo-played display of three plush toys taking part in the #teddychallenge, 2020. Photo by Katriina Heljakka, CC BY-NC 4.0
153
Fig. 7.3
Development of plush characters into ‘objects of resilience’—an evolutionary concept. Created by Katriina Heljakka, CC BY-NC 4.0
157
Fig. 8.1
‘Playro

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