Smart Toys:A new video game market segment
6 pages
English

Smart Toys:A new video game market segment

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6 pages
English
Le téléchargement nécessite un accès à la bibliothèque YouScribe
Tout savoir sur nos offres

Description

Smart Toys Market Report Description A new video game market segment • Smarttoys͛or͚app toys͛consist of three interconnected elements: a video game (or application interface), one or more connected objects and a distribution platform with a

Informations

Publié par
Publié le 22 avril 2015
Nombre de lectures 5
Langue English

Extrait

Smart Toys Market
Report Description
A new video game market segment
Smarttoys͛or͚app toys͛consist of three interconnected elements: a video game (or application interface), one or more connected objects and a distribution platform with a display.
Smart toys now constitute a new market segment, halfway between the video game and toy industries.
This report analyses the current state of development of this phenomenon, including the operating principles, creative potential, summary of current offerings, business models and challenges facing the industry.
Read The Full Report On :http://www.bigmarketresearch.com/smart-toys-market
Slideshow’s contents
1. The pioneer Skylanders 1.1. The͞smart toys͟concept 1.2. A simple concept, a huge success
2. Supply analysis 2.1. Various forms of toys and connected toys 2.2. M2M and IHM communication technologies 2.3. Four business models coexist
3. Challenges and market prospects 3.1. Challenges for development studios 3.2. Challenges for video game publishers 3.3. Challenges for toy manufacturers
Table Of Content
1. Executive Summary
2. Methodology & definitions 2.1. General methodology of IDATE's reports 2.2. Methodology specific to this report
3. Introduction: The Internet of Toys
4. Smart toys: from Skylanders to NukoToys 4.1. Industry context of smart toys 4.1.1. The smart toy market borrows from the toy and electronics sectors 4.1.2. Touch mobile devices and smart toys are forming a promising partnership
5 Challenges and market prospects 5.1. Challenges along the value chain 5.1.1. Development studios: constantly pursuing innovations
List of Tables
Table 1: US Domestic Markets Toys, 2011 to 2013 Table 2: Global Media Tablet Domestic Shipments, by region/country, 2014 to 2018 Table 3: Smartphone Domestic Shipments, by region/country, 2014 to 2018 Table 4: Home Consoles Domestic sales, by region/country, 2014 to 2018 Table 5: Games available as part of the Skylanders franchise in 2011 Table 6: Smart toys studied in this report Table 7: Role of mobile device among smart toys studied, and technology used for interaction between toy and mobile device Table 8: Worldwide Smart Toys Market Table 9: Part of Smart Toy Market/Video Game Market and Toy Market
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