Semi-automatic generation of three-dimensional visual algorithm simulations [Elektronische Ressource] / von Ashraf Abu Baker
214 pages
English

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Semi-automatic generation of three-dimensional visual algorithm simulations [Elektronische Ressource] / von Ashraf Abu Baker

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214 pages
English
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Semi-Automatic Generation ofThree-Dimensional Visual AlgorithmSimulationsDissertation zur Erlangung desDoktorgrades der NaturwissenschaftenVorgelegt beimFachbereich Informatik und Mathematik (12)der Goethe-Universitat Frankfurt am MainVonAshraf Abu BakerApril, 2009DedicationThis dissertation is gratefully dedicated to mylate loving mother:Nijme Fuad Aref Hmaidy(28.06.1990)iiiivAcknowledgementslthough this dissertation is the result of the author’s research, without theA encouragement and support of some people the completion of this thesiswould have been much more di cult, if not impossible. To all those people I wouldlike to express my deepest gratitude, especially to my advisers: Prof. Dr. DetlefKr omker, who granted me the opportunity to launch this research, as well as Prof.Dr. Georg Schnitger for their patience, support and guidance.I also owe my sincere gratitude to all those with whom I have published a numberof useful papers, for their great cooperation: Borislav Milanovic, Dr. AlexanderTillmann, Dipl.-Inf. Stefan Kappes and Dipl.-Inf. Dirk Grunwald.vviPublicationsome parts of this research have already been published in several papers. InSparticular, Section 4.3 draws on the work presented in [13] and [12]. Sec-tion 5.5 and 5.7 are based on the research published in [11] and [14], respectively.

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Publié par
Publié le 01 janvier 2009
Nombre de lectures 16
Langue English
Poids de l'ouvrage 5 Mo

Extrait

Semi-Automatic Generation of
Three-Dimensional Visual Algorithm
Simulations
Dissertation zur Erlangung des
Doktorgrades der Naturwissenschaften
Vorgelegt beim
Fachbereich Informatik und Mathematik (12)
der Goethe-Universitat Frankfurt am Main
Von
Ashraf Abu Baker
April, 2009Dedication
This dissertation is gratefully dedicated to my
late loving mother:
Nijme Fuad Aref Hmaidy
(28.06.1990)
iiiivAcknowledgements
lthough this dissertation is the result of the author’s research, without the
A encouragement and support of some people the completion of this thesis
would have been much more di cult, if not impossible. To all those people I would
like to express my deepest gratitude, especially to my advisers: Prof. Dr. Detlef
Kr omker, who granted me the opportunity to launch this research, as well as Prof.
Dr. Georg Schnitger for their patience, support and guidance.
I also owe my sincere gratitude to all those with whom I have published a number
of useful papers, for their great cooperation: Borislav Milanovic, Dr. Alexander
Tillmann, Dipl.-Inf. Stefan Kappes and Dipl.-Inf. Dirk Grunwald.
vviPublications
ome parts of this research have already been published in several papers. In
Sparticular, Section 4.3 draws on the work presented in [13] and [12]. Sec-
tion 5.5 and 5.7 are based on the research published in [11] and [14], respectively.
Two further papers on the visualisation of parallel algorithms and the development
of reversible 3D applications were submitted recently to the InfoVis-2009 confer-
ence [1] and will not have been reviewed before submitting this thesis. Additionally,
four papers were published on topics, not directly related to this research, but to
e-learning themes, and are therefore not included in this thesis [17, 16, 15, 121].
viiviiiAbstract
1lgorithms and data structures constitute the theoretical foundations of com-
A puter science and are an integral part of any classical computer science cur-
riculum. Due to their high level of abstraction, the understanding of algorithms
is of crucial concern to the vast majority of novice students. To facilitate the un-
derstanding and teaching of algorithms, a new research eld termed \algorithm
visualisation" evolved in the early 1980’s. This eld is concerned with innovating
techniques and concepts for the development of e ective algorithm visualisations
for teaching, study, and research purposes.
Due to the large number of requirements that high-quality algorithm visualisa-
tions need to meet, developing and deploying e ective algorithm visualisations from
scratch is often deemed to be an arduous, time-consuming task, which necessitates
high-level skills in didactics, design, programming and evaluation.
A substantial part of this thesis is devoted to the problems and solutions related
to the automation of three-dimensional visual simulation of algorithms. The sci-
enti c contribution of the research presented in this work lies in addressing three
concerns:
Identifying and investigating the issues related to the full automation of visual
simulations.
Developing an automation-based approach to minimising the e ort required
1The term algorithm derives from \Muhammad ibn Musa Abu Ja’far Al-Khwarizmi", the name
of a mathematician and astronomer. He is considered to be the father of algebra and was among
the rst to use zero as a place holder in positional base notation [75, 74].
ix

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