Volume rendering techniques for general purpose graphics hardware [Elektronische Ressource] = Techniken der Volumenvisualisierung auf universell einsetzbarer Graphik-Hardware / vorgelegt von Christoph Rezk-Salama
Volume Rendering Techniques forGeneral Purpose Graphics HardwareTechniken der Volumenvisualisierungauf universell einsetzbarerGraphik-HardwareDer Technischen FakultÄat derUniversitÄat Erlangen-NurnbÄ ergzur Erlangung des GradesDOKTOR-INGENIEURvorgelegt vonChristof Rezk-SalamaErlangen – Dezember 2001Als Dissertation genehmigt vonder Technischen Fakult at derUniversit at Erlangen-NurnÄ bergTag der Einreichung: 18. Dezember 2001Tag der Promotion: 14. M arz 2002Dekan: Prof. Dr. A. WinnackerBerichterstatter: Prof. Dr. G. GreinerProf. Dr. T. ErtlAbstractIn recent years the value of direct volume rendering techniques for the visualization of 3Dscalar fields has become evident in many application areas ranging from medicine to nat-ural science and engineering. The applicability of high quality volume rendering, however,was mainly restricted to expensive special purpose hardware or dedicated workstationswith high-end graphics subsystem and high-speed memory bus. To these ends this thesisintroduces methods for interactive high-quality volume visualization on general purposehardware such as commodity desktop computers with graphics cards designed for com-puter games and multimedia. The aim of this work is to achieve a high image qualitycomparable to traditional ray-casting solutions at interactive frame rates on inexpensivehardwareplatforms.