iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming
21 pages
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21 pages
English

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Description

What Every Programmers Need To Know About iOS Programming Exposed! iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming is a precise and concise book for any programmmer to get a quick grasp of the intricacies of iOS and how to master it quickly. The book covers:- Chapter 1- What is iOS SDK? Chapter 2- How Do You Get Started With ios- C Programming? Chapter 3- What is XCode? Chapter 4- How to Design Interfaces in iOS Chapter 5- How to Develop Animations and Views in iOS Chapter 6- iOS Programming- How to Create Images, Touches and Gestures Chapter 7- How to Build Text in iOS Programming So, if you are interested in mastering iOS programming quickly and easily, this book is for you. Get it now! Other books by Jason Scotts:- 1.Python Programming Reloaded: How To Code Python Fast In Just 24 Hours With 7 Simple Steps 2.Windows 8 User Guide Reloaded: The Complete Beginners Guide + 50 Bonus Tips To Be A Power User Now 3. Raspberry Pi: The Ultimate Step by Step Raspberry Pi User Guide (The Updated Version )

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Publié par
Date de parution 25 novembre 2013
Nombre de lectures 3
EAN13 9781630225445
Langue English

Informations légales : prix de location à la page 0,0012€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

iOS Programming:Starter Guide
WhatEvery Programmer Needs to Know About iOS Programming
By:Jason Scotts
Tableof Contents
Publishers Notes
Dedication
Chapter 1- What is iOS SDK?
Chapter 2- How Do You Get StartedWith ios- C Programming?
Chapter 3- What is XCode?
Chapter 4- How to Design Interfacesin iOS
Chapter 5- How to Develop Animationsand Views in iOS
Chapter 6- iOS Programming- How to Create Images, Touches and Gestures
Chapter 7- How to Build Text in iOSProgramming
About The Author
Publishers Notes
Disclaimer
This publication is intended toprovide helpful and informative material. It is not intended to diagnose,treat, cure, or prevent any health problem or condition, nor is intended toreplace the advice of a physician. No action should be taken solely on thecontents of this book. Always consult your physician or qualified health-careprofessional on any matters regarding your health and before adopting anysuggestions in this book or drawing inferences from it.
The author and publisherspecifically disclaim all responsibility for any liability, loss or risk,personal or otherwise, which is incurred as a consequence, directly or indirectly,from the use or application of any contents of this book.
Any and all product namesreferenced within this book are the trademarks of their respective owners. Noneof these owners have sponsored, authorized, endorsed, or approved this book.
Always read all informationprovided by the manufacturers’ product labels before using their products. Theauthor and publisher are not responsible for claims made by manufacturers.
© 2013
Manufactured in the United Statesof America
Dedication
This book is dedicated to thosewho work every day to find new ways to do things in the technological arena.
Chapter 1- What is iOS SDK?
TheiOS SDK is a software development kit (SDK) created by Apple to develop andtest applications intended for the iOS operating system on mobile devices.Testing occurs with a simulator known simply as iOS Simulator. The iOS SDK wasformerly known as iPhone SDK before development of the iPad and the iPod Touch,which also run using iOS. It was first announced in October 2007 by Steve Jobsand made available to third-party developers in March 2008. The SDK itself isfree, but installing an app onto a supported iOS device requires users to be apaid member of the iOS Developer program, which costs $99 per year.

TheiOS SDK has been included in the XCode suite since the release of XCode 3.1.The use of iOS SDK requires the installation of XCode. XCode is an integrateddevelopment environment (IDE) for use with Mac operating systems. It is acomprehensive collection of programs, tools and instruments used fordevelopment geared toward both Apple operating systems. It is used to code,build, debug, run, install and test applications. It also comes with iOSSimulator.
BothiOS and OSX applications are written in Objective-C, C++ or C languages. iOSuses Core Location as its software framework amid the programming framework,Cocoa Touch. Core Location allows for applications to retrieve the device'sheading from a built-in magnetometer or digital compass and can also acquireraw heading data. This unique framework has been part of the iOS SDK since itsinitial release. Cocoa Touch is based on Cocoa with emphasis on touch-basedgestures.
Newversions of iOS SDK are typically released with each new iOS version, bothmajor updates and minor updates. Beta SDKs are typically released to developersbefore their actual release to the public. Beta testers assess compatibilitybetween current versions and new features. The current iOS SDK is version 6.0and it is found in XCode 4.5 and higher. It requires the use of an Intel-basedMac system with OSX 10.7.4 Lion or later. Microsoft Windows and older versionsof OSX are not yet supported for the use of the SDK.
Featuresof iOS SDK
iOSuses variants of the XNU kernel that is also used in OSX. BSD sockets fornetworking are also a shared feature of both operating systems. The tool chainfor developing for iOS is based on XCode, making it sensible to include the iOSSDK in the extensive XCode suite. The contents specific to the iOS SDK includeCocoa Touch, which includes multitouch controls and events, Accelerometersupport and camera support, along with i18n localization and hierarchy view. Italso includes OpenAL, OpenGL ES, audio mixing and recording, image fileformats, Quartz, video playback and core animation in its media set.
TheiOS SDK core services set includes networking, an embedded SQLite database,threads, Core Location and CoreMotion. The Mac OSX kernel set accommodatesTCP/IP, power management, file system, sockets and security features. iPhoneSimulator is a program included in order to test an application using both thelook and feel of an iPhone, iPad or iPod Touch on the developer's desktopwithout needing to install the program on the iOS device. It was originallycalled the Aspen Simulator but was renamed with SDK Beta 2.0. It is not anemulator because it actually runs code for x86 target not an ARM.
Useof the iOS SDK
Thereare well over 500,000 apps available in the iOS App Store and the vast majoritywere created by third-party developers using the iOS SDK. Developers areallowed to set any price that they want for their app and they receive a 70%share of the sales. A large amount of Apple's revenue is made in this way.
Thereare some restrictions imposed on application development using the iOS SDK,which are outlined in the Terms associated with the membership in the paid MacDeveloper program.

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