Building the Italian Renaissance
82 pages
English

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82 pages
English

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Description

Building the Italian Renaissance focuses on the competition to select a team to execute the final architectural challenge of the cathedral of Santa Maria del Fiore--the erection of its dome. Although the model for the dome was widely known, the question of how this was to be accomplished was the great challenge of the age. This dome would be the largest ever built. This is foremost a technical challenge but it is also a philosophical one. The project takes place at an important time for Florence. The city is transitioning from a High Medieval world view into the new dynamics and ideas and will lead to the full flowering of what we know as the Renaissance. Thus the competition at the heart of this game plays out against the background of new ideas about citizenship, aesthetics, history (and its application to the present), and new technology. The central challenge is to expose players to complex and multifaceted situations and to individuals that animated life in Florence in the early 1400s. Humanism as a guiding philosophy is taking root and scholars are looking for ways to link the mercantile city to the glories of Rome and to the wisdom of the ancients across many fields. The aesthetics of the classical world (buildings, plastic arts and intellectual pursuits) inspired wonder, perhaps even envy, but the new approaches to the past by scholars such as Petrarch suggested that perhaps the creative classes are not simply crafts people, but men of ideas.

Three teams compete for the honor to construct the dome, a project overseen by the Arte Della Lana (wool workers guild) and judged by them and a group of Florentine citizens who are merchants, aristocrats, learned men, and laborers. Their goal is to make the case for the building to live up to the ideals of Florence. The game gives students a chance to enter into the world of Florence in the early 1400s to develop an understanding of the challenges and complexity of such a major artistic and technical undertaking while providing an opportunity to grasp the interdisciplinary nature of major public works.


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Publié par
Date de parution 01 juillet 2019
Nombre de lectures 0
EAN13 9781469653402
Langue English
Poids de l'ouvrage 8 Mo

Informations légales : prix de location à la page 0,1000€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

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Building the Italian Renaissance
 
REACTING TO THE PAST is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken. Reacting games are flexible enough to be used across the curriculum, from first-year general education classes and discussion sections of lecture classes to capstone experiences, intersession courses, and honors programs.
Reacting to the Past was originally developed under the auspices of Barnard College and is sustained by the Reacting Consortium of colleges and universities. The Consortium hosts a regular series of conferences and events to support faculty and administrators.
Note to instructors: Before beginning the game you must download the Gamemaster’s Materials, including an instructor’s guide containing a detailed schedule of class sessions, role sheets for students, and handouts.
To download this essential resource, visit https://reactingconsortium.org/games , click on the page for this title, then click “Instructors Guide.”
 
Building the Italian Renaissance
BRUNELLESCHI’S DOME AND THE FLORENCE CATHEDRAL
PAULA KAY LAZRUS

The University of North Carolina Press
Chapel Hill
 
© 2022 The University of North Carolina Press
All rights reserved
Set in Utopia and The Sans by Westchester Publishing Services
The University of North Carolina Press has been a member of the Green Press Initiative since 2003.
Cover illustration: Painting of the Piazza della Signoria in Florence by Bernardo Bellotto (1721–1780), Museum of Fine Arts, Budapest (Photo by Web Gallery of Art).
ISBN 978-1-4696-5339-6 (pbk.: alk. paper)
ISBN 978-1-4696-5340–2 (e-book)
 
Contents
1. INTRODUCTION
Brief Overview of the Game
Prologue
How to Play This Game
Game Setup
Game Play
Game Requirements
Counterfactuals
2. HISTORICAL BACKGROUND
Chronology
Narrative
The City
Architecture
Guilds
Feasts and Festivals
The Cathedral of Santa Maria del Fiore
Construction Challenges
Competition Announcement
3. THE GAME
Major Issues for Debate
Rules and Procedures
Objectives and Victory Conditions
Other Rules
Basic Outline of the Game
Schedule
Session 1
Session 2
Session 3
Sessions 4–5
Assignments
4. ROLES AND FACTIONS
Roles
Factions
5. CORE TEXTS
Petrus Paulus Vergerius, On Noble Manners and Liberal Studies
Leonardo Bruni, Panegyric of Florence
Goro Dati, “The Structure of the Florentine Government”
Vitruvius, The Ten Books on Architecture
Appendix
Glossary
Images of Roman Works People Would Have Known
Additional Images That You Might Want to Search For
Supplemental Documents
Resources on the Web
Sources
Acknowledgments
 
Figures and Tables
FIGURES
   1. Florence: key locations / 5
   2. Giotto’s bell tower, contemporary view / 6
   3. Model of fifteenth-century fa ç ade from the Museo del Opera / 7
   4. Model of cupola (dome) from the Museo del Opera / 8
   5. Quinto Arcuto / 28
   6. The Pantheon, Rome, external view of dome / 28
   7. Hagia Sophia, Istanbul / 29
   8. Santa Maria del Fiore plan with outline of the hexagonal dome / 29
   9. Procession for the Festa di San Giovanni by Giorgio Vasari / 33
10. Procession, Festa di San Giovanni with palio flags by Giovanni Toscani / 33
11. Pantheon, Rome, internal view / 74
12. Pantheon, Rome, external details / 75
13. Pantheon, Rome, internal details / 75
TABLES
   1. List of Arti and their crests / 25
   2. Factions, roles, and affiliations / 39
 
Building the Italian Renaissance
 
1
Introduction
BRIEF OVERVIEW OF THE GAME
This game focuses on the competition to complete the final phase of construction on the Cathedral of Santa Maria del Fiore in Florence in 1418. It was the great challenge of a generation of workers to figure out how to execute the dome designed by Nero di Fioravanti, a project that consumed the lives of many of Florence’s citizens and that has provided food for thought and debate for many generations of Florentines, foreign scholars, and visitors. Throughout the nearly century and a quarter during which the cathedral was being built, Florence saw a period of enormous economic growth and prosperity, and with that came a desire to thank God for those riches through the construction of churches, chapels, hospitals, public civic buildings, and plazas filled with art. Sometimes these projects were little more than ways for the wealthy to display their power and intellectual bona fides. In other cases, works of art or buildings might demonstrate to the citizenship that a leader was grateful for his good fortune and/or to promote the ideals of the day. The distinctions we make today among disciplines as diverse as engineering and mathematics, philosophy and art were less acute during the period in question, one in which the basic concepts of what should be taught and what makes for a good citizen were in flux. The early Florentine projects represent the foundations leading to a flowering of art and culture that is known as the Renaissance, a period of intellectual and creative exploration that was grounded in an appreciation for human achievements, past and present, today referred to as humanism. 1 The game will allow you to investigate the intersection of the creative ideas, practical skills, and ideas about applying past knowledge to current problem sets and their intersection with the newly articulated ideas about the development of a good society.
The early 1400s were a moment of scholarly ferment with new ideas emerging that were developed by intellectuals looking to understand how best to develop good citizens, citizens who are crucial to the healthy functioning of a republic that requires civic participation. Florence prided itself on the fact that it was an independent republic finding its roots in its original self-governing structure as a simple municipality in the twelfth century. It was proud of the fact that as it grew and prospered it did not fall to a prince or duke (at least until the sixteenth century), but rather remained independent, governed by its citizens even as it undertook to expand its territory to include other municipalities within the surrounding territory (such as Arezzo and Pisa).
This was also a time when many manuscripts from the Roman era once thought lost to common usage were beginning to come to light through chance discoveries in monastery libraries. They were being translated from Latin, Arabic, or Greek into Italian. Some of these challenged received wisdom from the past. Others provided information about methods and ideas that had vanished with time. In fact, several crucial ancient works had only just been rediscovered and made available for study at the time our game begins. A copy of Vitruvius’s De Architectura ( On Architecture ) was uncovered in 1414 in Saint Gallen, Switzerland. It contained instructions for building the kinds of monuments that people could see (some in ruins) and marvel at. How, Florentines and others of the early Renaissance wondered, could the ancients have built these amazing structures? What tools did they use? It seemed almost impossible to some that people living so long ago could have constructed the immense temples and other buildings still visible in towns and in the countryside, and yet, there they stood for all to see. Today, we look back on the monuments of the past and think much the same thing. On the other hand, the new thinking of the period encouraged people to value and exalt the skills and creativity of past individuals and try to apply it to current projects. Vitruvius not only wrote of the great ancient monuments and their proportions, decorations, and settings but provided information on the technologies used to build them. It is a key text for this game, as are the challenges facing those who wanted to see the dome completed. Those who would attempt to understand what Vitruvius was aiming for and apply it in their own work would be acting within the world of humanistic ideals.
The game is set in the period that the ideas that would become known as humanism were first being explored. Some people date the beginning of these ideas to the works of Petrarch in the 1330s. He wrote to convince people of the value of classical thinking as opposed to the then common reliance on the direction and faith of the church. This was quite contrary to the common way of thinking that did not look to the individual’s contributions and worth as something developed by the individual but rather given by God. Some of the texts written roughly within the time frame of the game (early 1400s) developed ideas concerning what made Florence unique, or what made for a good citizen or a good society. They questioned earlier interpretations and ideas about how Florence was founded and what made for a strong civic society and proposed new ones. This questioning of received knowledge becomes fundamental to humanist thinking. Works like those written by Leonardo Bruni and Petrus Paulus Vergerius, which are among the texts for this game, provide some of the fundamental ideas and mindsets of Florentines at this critical moment.
Florence also had citizens whom today we might consider more practical in nature, that is, the artisans and the merchants; yet they too wrote important works. They wrote about art and about perspective (how to give the illusion of space in a painting or building), and they wrote about business and trade and foreign relations. In fact, the things that concern them in some cases still concern us today. One significant difference is that Florentines in the early 1400s valued people with very broad skill sets. A businessman might also be a musician, or an artist, or if he were not so inclined, he might use his money to support the work of such people. Those who funde

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