My name is John Ferrara, I m an Information Architect with ...
135 pages
English

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135 pages
English
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My name is John Ferrara, I'm an Information Architect with ...

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Publié par
Nombre de lectures 97
Langue English
Poids de l'ouvrage 6 Mo

Extrait

My name is John Ferrara, I’m an Information Architect with Vanguard in the
Philadelphia region. Vanguard is one of the world’s largest investment
management companies. We sell mutual funds, with domestic assets totaling about
$1.3 trillion. On the Web team, we work on interfaces for general online account
management, participants in defined benefit and defined contribution plans,
institutional asset management, and financial advisor services, so today I’m going to
be talking to you about
1Extending the
Gaming Experience
to Conventional UI’s
John Ferrara
Information Architect,
Vanguard
IA Summit 2008
Paper Mario: The Thousand-Year Door, Nintendo
Video games.
This discussion was opened at the Summit two years ago by a colleague of mine,
Andrew Hinton, and today I hope to be able to expand upon that strong foundation.
But this opens the obvious question,
2Why should we care?
why should we care? Why should any of us care? I’ll quickly suggest three
reasons.
33 Reasons
1. Innovation
• Competition for
market share
• Interface design is a
differentiator
• We’re not exposed to
their creative thinking
First, innovation. Games are going through something of a golden age in interface
design. The competition for market share is fierce, among both games and the
systems on which they’re played. And one of the ways that game makers are trying
to differentiate themselves is through interface design. Some of these innovations
are good, others are bad, many are stunning, as I think you’ll see over the course of
this presentation.
Yet as a community, we’re not often exposed to the inventive work that’s happening
in this field. I think that games should be an area of active inquiry for us.
43 Reasons
2. Similarity & Overlap
• Both are HCI
Second, there’s substantial overlap between these disciplines. Certainly both are
human-computer interaction design.
5Game Wireframe
Putting Interface
The Golf Ball
Basic Properties Setting putt direction Detail from left:
Anatomy States of the direction arrow Moving the direction arrow
Drag Mouseup
Ground state Cursor Mouseover on
approach arrowhead Slopes
The ball consists of three primary parts The direction arrow occurs in three states: The player may click & drag the arrowhead
to set the direction of the putt.The circle is the body of the ball. It is When the mouse cursor is distant from the active and, when clicked, initiates a putt. ball, the direction arrow does not occur. The arrow can be dragged 360 degrees
around the golf ball. When the mouse button The arrow denotes direction of the putt. As the mouse approaches the ball, the is released, the direction is set. direction arrow appears.The arrowhead is active and can be clicked and dragged to change the When the player rolls over the arrowhead, The direction may be re-set by clicking and dragging the arrow again.direction of the putt. the cursor changes to a "grab" symbol.
Putting
Initiating a putt Executing a putt
Mousover state Mousedown state Setting force Hitting the ball
Mouseover Mousedown Mousedown Mouseup
When the player rolls over the golf ball, the As the player holds the mouse button down,
pointer changes to a "click" symbol. the force meter continues to build to its
When the mouse button is pressed down, maximum value.
the putt is initiated. When the player releases the mouse button,
the force meter quickly returns to zero and The force meter appears in an area proximal to the golf ball and starts to build to the ball is hit with the specified amount of force.maximum.
Force & Feedback
States of the force meter
Ground state Medium Force Maximum Force Super Force
150%1% 52% 100%
Pow!!!
Build Release Build Release Build Release Build Release
Upon release of the mouse button, As the mouse button is held down, the If the meter is allowed to build its At certain times the player may be
the force meter provides feedback force meter builds. highest level, it will pin at 100%. able to execute a putt which applies about the amount of force which was an amount of force beyond the normal In this case, a midrange amount of In this cast the maximum amount of applied to the ball, providing a basis maximum.force is applied to the ball. force is applied to the ball. for skill mastery. This putt may be executed by
In this case, if the mouse button is continuing to hold the mouse button released as quickly as it is pressed, a for 2 seconds after the meter
minimum force is applied to the ball. reaches its maximum value.
At a previous employer I designed several games to be sent to clients as holiday
greetings; this is a wireframe from a golf game. The methods and design
considerations were entirely the same as they are for Web – visual affordances,
Fitts’ law, learnability, information scent – the fundamentals don’t change.
6Game Wireframe
Putting Interface
The Golf Ball
Basic Properties Setting putt direction Detail from left:
Anatomy States of the direction arrow Moving the direction arrow
Drag Mouseup
Ground state Cursor Mouseover on
approach arrowhead
The ball consists of three primary parts The direction arrow occurs in three states: The player may click & drag the arrowhead
to set the direction of the putt.The circle is the body of the ball. It is When the mouse cursor is distant from the active and, when clicked, initiates a putt. ball, the direction arrow does not occur. The arrow can be dragged 360 degrees
around the golf ball. When the mouse button The arrow denotes direction of the putt. As the mouse approaches the ball, the is released, the direction is set. direction arrow appears.The arrowhead is active and can be clicked and dragged to change the When the player rolls over the arrowhead, The direction may be re-set by clicking and dragging the arrow again.direction of the putt. the cursor changes to a "grab" symbol.
Putting
Initiating a putt Executing a putt
Mousover state Mousedown state Setting force Hitting the ball
Mouseover Mousedown Mousedown Mouseup
When the player rolls over the golf ball, the As the player holds the mouse button down,
pointer changes to a "click" symbol. the force meter continues to build to its
When the mouse button is pressed down, maximum value.
the putt is initiated. When the player releases the mouse button,
the force meter quickly returns to zero and The force meter appears in an area proximal to the golf ball and starts to build to the ball is hit with the specified amount of force.maximum.
Force & Feedback
States of the force meter
Ground state Medium Force Maximum Force Super Force
150%1% 52% 100%
Pow!!! Mouseover on
Build Release Build Release Build Release Build Release
Upon release of the mouse button, As the mouse button is held down, the If the meter is allowed to build its At certain times the player may be
the force meter provides feedback force meter builds. highest level, it will pin at 100%. able to execute a putt which applies about the amount of force which was an amount of force beyond the normal arrowheadIn this case, a midrange amount of In this cast the maximum amount of applied to the ball, providing a basis maximum.force is applied to the ball. force is applied to the ball. for skill mastery. This putt may be executed by
In this case, if the mouse button is continuing to hold the mouse button released as quickly as it is pressed, a for 2 seconds after the meter
minimum force is applied to the ball. reaches its maximum value.
7Game Wireframe
Putting Interface
The Golf Ball
Basic Properties Setting putt direction Detail from left:
Anatomy States of the direction arrow Moving the direction arrow
Drag Mouseup
Ground state Cursor Mouseover on
approach arrowhead
The ball consists of three primary parts The direction arrow occurs in three states: The player may click & drag the arrowhead
to set the direction of the putt.The circle is the body of the ball. It is When the mouse cursor is distant from the active and, when clicked, initiates a putt. ball, the direction arrow does not occur. The arrow can be dragged 360 degrees
around the golf ball. When the mouse button The arrow denotes direction of the putt. As the mouse approaches the ball, the is released, the direction is set. direction arrow appears.The arrowhead is active and can be clicked and dragged to change the When the player rolls over the arrowhead, The direction may be re-set by clicking and dragging the arrow again.direction of the putt. the cursor changes to a "grab" symbol.
Putting
Initiating a putt Executing a putt
Mousover state Mousedown state Setting force Hitting the ball
Mouseover Mousedown Mousedown Mouseup
When the player rolls over the golf ball, the As the player holds the mouse button down,
pointer changes to a "click" symbol. the force meter continues to build to its
When the mouse button is pressed down, maximum value.
the putt is initiated. When the player releases the mouse button,
the force meter quickly returns to zero and The force meter appears in an area proximal to the golf ball and starts to build to the ball is hit with the specified amount of force.maximum.
Force & Feedback
States of the force meter
Ground state Medium Force Maximum Force Super Force
150%1% 52% 100%
Pow!!!
Build Release

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