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The Business Case for Digital 3D Cinema Exhibition - Download this ...

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The Business Case for Digital 3D Cinema Exhibition
Published on June 2007
Report Summary
The report examines the potential market for digital 3D cinema, based on box office results from the first four titles released to date.
The market for digital 3D cinema is still relatively minor and the number of screens not yet large enough to justify a major Studio
release. The report provides an economic basis for continued investment in digital 3D cinema, looking at opportunities for the sector
against the potential threats to its pace of development worldwide. On a technical level, the report considers each of the stereoscopic
formats available, including the range of investments, as an addition, to basic D-cinema systems.
For the first time, the report looks at the economics of digital 3D cinema, including the potential revenues and profit margins at the
exhibition level. The report also highlights the various business models available for exhibitors to commence a large scale roll out of
3D-ready screens.
Key findings:
High concentration of digital 3D screens among the leading exhibitors
Nearly two thirds of all 3D equipped screens were added in first half 2007 alone
Digital 3D acting as a catalyst for digital cinema deployments worldwide
3D screenings have outperformed their 2D counterparts by more than double in attendance rates and over three times in revenue.
Exhibitors require at least three movies to make a return on investment per annum
Globally, there will be over 5,900 digital 3D screens by 2009, 70 per cent of those housed in the USA
In the report:
List of digital 3D movies to 2010
Studio involvement in digital 3D cinema
Box office analysis of digital 3D titles released to date
Review of stereoscopic technology formats and investments required at each level
Business models for digital 3D cinema roll-out
Analysis of potential revenues and profit margins for exhibitors
Digital 3D cinema forecasts to 2011 by territory and region
Break-even analysis: number of movies needed for a return on investment
Table of Content
Executive summary
Introduction
Screens
Superior box office performance
Competition among top US exhibitors
Equipment providers
The Business Case for Digital 3D Cinema Exhibition
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