Call of DUTY Modern Warfare 2
20 pages
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Call of DUTY Modern Warfare 2

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20 pages
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Tout savoir sur nos offres

Description

Manuel du jeu vidéo Call of Duty modern warfare 2 CAMPAIGN Pick up where Call of Duty ®4: Modern Warfare® ended and continue the single player experience in the Modern Warfare™2 campaign. From the Story menu you can resume your most recent campaign or start a new one. You may also use the Mission Select option to replay an already completed mission at any difficulty. Note: Modern Warfare®2 uses an automatic checkpoint save system to save your game progress. You may also choose to use the Save and Quit option from the in-game Pause menu.

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Nombre de lectures 206
Langue FrançaisEnglish

Extrait

Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families. ESRB ratings have two equal parts: Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol. ON FRONT ON BACK
For more information, visit www.ESRB.org
TABLE OF CONTENTS
Game Controls ......................................................................................................................... 2
Main Menu ............................................................................................................................... 3
Heads-Up Display (HUD) ......................................................................................................... 4
Health System ......................................................................................................................... 5
auseeties Sreen ........................................................................................................ 5
Multiplayer eties Sreen ................................................................................................ 5
ptions..................................................................................................................................... 5
Stats......................................................................................................................................... 5
Credits ..................................................................................................................................... 
Customer Support ................................................................................................................. 5
Sotare iense reement ................................................................................................ 
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GAmE CONTrOLS
Deault utton W S A D SHIFT Left Mouse Button Right Mouse Button  M  S Midde Mouse Button  F R Ta e Space ar TRL e ause e
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Command Forward Back Left Right Sprint Attack Aim Down Sight Meee ightision renade Launcher  A Airstrike  Heicopter amore et Weapon reious Weapon Throw Frag renade Throw Smoke Fashang renades Actiate Reoad Weapon iew Score p Stanceump o prone rouch ause
Deault utton sc e T F F F F
Command Menu Bring up consoe Mutipaer Tet hat Mutipaer Team hat Mutipaer oice hat Mutipaer ote es Mutipaer ote o Mutipaer Scores Take a Screenshot
mAiN mENu hoose etween the Stor Specia ps and Mutipaer Modern Warfare ®  eperience as we as iew our competion percentages for each mode
CAMPAIGN ick up where Call of Duty ® 4: Modern Warfare ® ended and continue the singe paer eperience in the Modern Warfare 2 campaign From the Stor menu ou can resume our most recent campaign or start a new one ou ma aso use the Mission Selet option to repa an aread competed mission at an difficut Note: Modern Warfare ® uses an automatic checkpoint save system to save your game progress. ou may also choose to use the Save and Quit option from the ingame ause menu. SPECIAL OPS Take on a ariet of customdesigned chaenging missions in Specia ps—soo or with a friend perience coop pa in Specia ps oca or remote onine ou can aso use this menu to reisit an unocked Specia ps mission and attempt to compete it on one of three difficuties
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MULTIPLAYER ompete with other Modern Warfare ® 2 paers onine and oca in a ariet of maps and game modes in Mutipaer M nock new weapons attachments perks and rank up in M
HEADS-uP DiSPLAY

TIE 0 0
Hold use button to pick up item
 
4
40 SP Only 12
 3
5
2
1. Compass – Shows the direction ou are facing 2. Stance Indicator – Indicates whether ou are standing crouching or prone S n 3. Inventory – Dispas deices andor weapon attachments that are current aaiae 4. Grenade Indicator – Icon warning ou that there is a grenade near arrow indicates the ocation of the grenade 5. Damage Indicator – Red marker shows that ou are taking damage and the direction the damage is coming from See Heath Sstem eow 6. Use Icon – This on appears when ou are near a weapon or interactie oect indicates what utton to press to interact with the weapon or oect 7. Ammo Cont – Shows remaining uets for current euipped weapon as we as remaining grenade suppies . atc Ino – Dispas current score team icon and time remaining in match M n . iniap – Shows map of oca area pus ocations of friendies and known hosties 1.  ar – Shows progress on our current rank in M M n
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11. Crossair – Indicates where ou are current pointing our weapon Turns red when positioned oer an enem green when positioned oer a friend Waking or running causes the crosshair to grow wider or sometimes disappear atogether indicating a oss of accurac Stopping moement crouching and going prone increase accurac Note: When you press the D utton you ill aim don the sights or scope of your eapon. his ill greatly increase your accuracy and decrease your movement speed. While in D the crosshair ill disappear.
HEALTH SYSTEm When ou take damage from enem fire ood spatter wi appear and the damage indicator wi show ou the direction the fire is coming from If ou can find coer and aoid enem fire ou wi eentua recoer and e ae to continue at fu strength
PAuSE/OBJECTiVES SCrEEN ress the sc e an time in Stor or Specia ps to pause the game and access this menu From here ou ma access game ptions descried eow restart the current ee reert to our ast checkpoint ower the difficut of the game if the mission is too hard or sae and uit to the Main Menu
muLTiPLAYEr OBJECTiVES SCrEEN Modern Warfare ® 2 cannot e paused whie paing in M mode sc e in M wi ring up a menu that wi aow ou to choose a new cass taking effect on our net spawn iew the description of our current game mode and access the ptions menu eep in mind that the M match is sti actie in the ackground when ou are in this screen
OPTiONS ou ma access the ptions menu from the main menus or ingame ia the auseecties Screen and M ecties Screen In this menu ou can choose different contro schemes or adust arious game settings such as contro sensitiit or ook inersion
STATS In the Stor and Specia ps main menus ou ma access the Stats option to iew statistics for each mode such as pa time and competion percentage In Mutipaer arious statistics are aaiae ia the Barracks section
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CrEDiTS III AD Direted y ason West nineerin eads Richard Baker Roert Fied Francesco igiotti ar Hammon r nineerin had Bar Aessandro Bartoucci Simon ournoer on Dais oe ompert ohn Haggert hris Lamert on Shiring iesang Song Rame  inson Andrew Wang Desin eads Todd Aderman Stee Fukuda Macke Mcandish ied Rieke Desin and Sriptin Roger Arahamsson Mohammad Aai eith “ed” Be Mike Denn hristopher Dionne reston enn had renier ordan Hirsh ake eating uian Luo Brent Mceod ason Mcord on orter
Aeander Rocewic au Sander athan Siers Sean Saack eoffre Smith harie Wiederhod rt Diretor Richard rieger ehnial rt Diretor Michae A Boon rt eads hristopher heruini oe msie Roert aines rt Brad Aen eter hen Wiiam ho Derric ad Steen ieser eff Heath Daid ohnson Ran M Lastimosa scar Lope Tim Mcrath Taehoon h Sami nur einda eao Seroh Sarkisan Richard  Smith Theerapo Srisuphan Todd Sue nimation eads Mark rigs au Messer nimation Bruce Ferri 6
hance asco ach oker Lei ang Motion Capture nteration Mario ere ehnial nimation ead ric ierce ehnial nimation ee ar heng Lor udio ead Mark anus udio hriss Ara Stephen Mier ritten y esse Stern dditional ritin Stee Fukuda Story y Todd Aderman Stee Fukuda Macke Mcandish ied Rieke esse Stern ason West riter’s ssistant Aaron Trac CC ince ampea roduer Mark A Ruin
ssoiate roduers ete Bume ohn Wasick fie Manaer anice Lohr Turner Human esoures Generalist ristin ottere eutie ssistants ar iis athie Ichige eeption Lisa Stone Creatie Strateist Roert Bowing  Diretor ned roperties () Mike Mantarro Diretor o Maretin () Bron Beede residentCC ason West  Manaer Bran uhn System dministrator Drew Mco normation Systems nalyst hris Lai Uni Systems rhitet Roert A De
Conept rt Brad Aen oe msie ee ar Richard rieger Richard  Smith attlehatter Dialoue Sean Saack dditional Menu Sriptin uian Luo Brent McLeod  Manaer Mike Sea  loor eads d Harmer ustin Harris uality ssurane Mar Benite hes Berr andice apen Terran ase Michae enrod Anthon Ruin eorgeina Schaer hris Shepherd ohn Theodore Danie Wapner Cast (in order o appearane) Lance Henriksen eith Daid Barr epper ein Mcidd Roman arshask raig Fairrass Sen Homerg Bi Murra 7
dditional oie alent ugene Apers ariee ARahi Wi Arnett Tro Baker Brian Boom Ae Bronuette o ark Michae udit naat Deawar Danie amurg osh iman Anna raes Mark rigs urtis ackson Boris iesk ristof onrad Mauricio Lange ugene Laare Matt Linduist Daid Lodge Dae Maow ordan Marder raham McTaish Matt Mercer enn Morshower Sam Sako Rand Stonitsch Fred Tatasciore ustin Therou irk Thornton Fred Toma Ae eado im Ward ai Wuff Main hemes y Hans immer Musi rodued y Hans immer Lorne Bafe Musi Composed y Lorne Bafe
dditional Musi Thomas Bergersen Mark Mancina Dae Metger Ati rarsson ick hoeni aco Shea oah Sorota dditional rranin and rorammin Reand Aison Tom Broderick a Duncan Bart Hendrickson Andrew awcnski Musi ditor Dan inder Musi rodution Series Steen ofsk Musi Superisor Tom Broderick Sore ranler Bo “ca me odfashioned” Badami Soloists - Guitar Tom Broderick erussion Satnam Ramgotra Reand Aison iolin oah Sorota Musi Mied y Aan Meerson dditional nineerin Samm Andrews
eff Biggers atia Lewin aomo ssistant nineer Adam Schmidt rodution Coordinator or Hans immer Andrew ack Musi mied at emote Control rodutions n. “Crime ae”  ackson  Fragaa D acharias W Witherspoon A Bond  ent Music uishing admin  niersa Music uishing ASA ason Fragaa ASADanie acharias ASA od Foreer Music Inc admin  Songs of niersa Inc BMI ontains eements from “I an’t Beiee ou’re one” WitherspoonBond od Foreer Music Inc admin  Songs of niersa Inc BMI sed  ermission A Rights Resered erformed  The Barrino Brothers sed courtes of Inictus RecordsHoand Doier Hoand roductions “Surial Sills” RS  BSHT R Ianga r  Bake L arker
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Da Sour Mik afé uishing ASA Target ractice Music ASA BD Music oma Music niersa Music roup Duck Down Music Inc  “Daner” Marco oo  Torae T arr M Bruno one Isand’s Finest ASA M Bruno SASSA Duck Down Music Inc  “e e” Suga it ft Maria  Arkansas Bo Maron ennings and oines Andrew oins onduit uishing Lae ourtes redit onduit ntertainment Cinemati Moies roided y S ugen Bake Mies hristensen uio Dean Daid Hicks au Hunt incent ane Rhiwaon Leadeater Aen Leitch Ro Miington emma Thompson Stee Townrow S rodution aies Ba aco HarteBake and Mother Sarah Ba Beatrice B Leitch and Mother Scarett
Ba speth MA Leitch and Mother Scarett itle Seuenedditional rt y The Ant Farm roduer Scott arson eutie Creatie Diretor Ro Tro nt arm rodution ay Ba Mare Tro and Mother Lisa dditional Sound Desin udio mplementation and Cinemati Sound rodution roided y arash Audio Inc dditional oie ditin nteration akia Harris erem Simpson dditional rt Shadows in Darkness karian dditional Conept rt roided y au hristopher Thomas Sakoca Ter West oie eordin ailities in os neles roided y B roductions ncino A Side London 
oie DiretionDialoue nineerin eith Arem dditional oie Diretion Stee Fukuda Sound ets eordin ohn au Fasa ideo ditin Drew Mco Motion Capture roided y eersot ntertainment Motion Capture ead ristina Ademeer Motion Capture ehniians Anet Hamarsumian ustin arish Sean Watson Stunt tion Desined y  leen tion ilm Co. wwweeencom Stunt Coordinator Dann Hernande StuntsMotion Capture tors aton Barer Dann Hernande Aen o Raf och enn Richards ackson Spide ake Swaow Don Theerathada ustin Wiiams ofi iadom
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dditional Desin Stee Masse dditional rt oe Simaneo Military ehnial disors Lt o Hank eirse S Arm Ret miio uesta SM eapons roided y Independent Studio Serices rmorer Larr anoff ranslations ariee ARahi Aeandre Bronuete Antonina Thompson Leonea B Wahrick redator is a U.S. eistered rademar o General tomis eronautial Systems n. Satellite maery roided y Geoeye wwwgeoeecom rodution aies Ba Mare Bume and Mother ath Ba Henr Michae Boon and Mother Tuip Ba oraine Bowing and Mother Heather Ba reg Mco and Mother Lauren Ba Audre Mceod and Mother Tamm
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