Obliq-3D tutorial and reference manual
118 pages
English

Obliq-3D tutorial and reference manual

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118 pages
English
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December 1, 1994ResearchSRC Report 129Obliq-3DTutorial and Reference ManualMarc A. Najorkd i g i t a lSystems Research Center130 Lytton AvenuePalo Alto, California 94301Systems Research CenterThe charter of SRC is to advance both the state of knowledge and the state of the artin computer systems. From our establishment in 1984, we have performed basicand applied research to support Digital’s business objectives. Our current workincludes exploring distributed personal computing on multiple platforms, network-ing, programming technology, system modelling and management techniques, andselected applications.Our strategy is to test the technical and practical value of our ideas by buildinghardware and software prototypes and using them as daily tools. Interesting systemsare too complex to be evaluated solely in the abstract; extended use allows us toinvestigate their properties in depth. This experience is useful in the short term inrefining our designs, and invaluable in the long term in advancing our knowledge.Most of the major advances in information systems have come through this strategy,including personal computing, distributed systems, and the Internet.We also perform complementary work of a more mathematical flavor. Some ofit is in established fields of theoretical computer science, such as the analysisof algorithms, computational geometry, and logics of programming. Other workexplores new ground motivated by problems that arise in our systems ...

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December 1, 1994
Research
SRC Report 129
Obliq-3D
Tutorial and Reference Manual
Marc A. Najork
d i g i t a l
Systems Research Center
130 Lytton Avenue
Palo Alto, California 94301Systems Research Center
The charter of SRC is to advance both the state of knowledge and the state of the art
in computer systems. From our establishment in 1984, we have performed basic
and applied research to support Digital’s business objectives. Our current work
includes exploring distributed personal computing on multiple platforms, network-
ing, programming technology, system modelling and management techniques, and
selected applications.
Our strategy is to test the technical and practical value of our ideas by building
hardware and software prototypes and using them as daily tools. Interesting systems
are too complex to be evaluated solely in the abstract; extended use allows us to
investigate their properties in depth. This experience is useful in the short term in
refining our designs, and invaluable in the long term in advancing our knowledge.
Most of the major advances in information systems have come through this strategy,
including personal computing, distributed systems, and the Internet.
We also perform complementary work of a more mathematical flavor. Some of
it is in established fields of theoretical computer science, such as the analysis
of algorithms, computational geometry, and logics of programming. Other work
explores new ground motivated by problems that arise in our systems research.
We have a strong commitment to communicating our results; exposing and testing
our ideas in the research and development communities leads to improved un-
derstanding. Our research report series supplements publication in professional
journals and conferences. We seek users for our prototype systems among those
with whom we have common interests, and we encourage collaboration with uni-
versity researchers.
Robert W. Taylor, DirectorObliq-3D
Tutorial and Reference Manual
Marc A. Najork
December 1, 1994c Digital Equipment Corporation 1994
This work may not be copied or reproduced in whole or in part for any commercial
purpose. Permission to copy in whole or in part without payment of fee is granted
for nonprofit educational and research purposes provided that all such whole or
partial copies include the following: a notice that such copying is by permission
of the Systems Research Center of Digital Equipment Corporation in Palo Alto,
California; an acknowledgment of the authors and individual contributors to the
work; and all applicable portions of the copyright notice. Copying, reproducing,
or republishing for any other purpose shall require a license with payment of fee to
the Systems Research Center. All rights reserved.
Abstract
Obliq-3D is an interpreted language that is embedded into the 3D animation system Anim3D.
Anim3D is based on a few simple, yet powerful constructs that allow a programmer to describe
three-dimensional scenes and animations of such scenes. Obliq-3D, by virtue of its interpretive
nature, provides the programmer with a fast turnaround environment. The combination of sim-
plicity and fast turnaround allows application programmers to construct non-trivial animations
quickly and easily.
The first half of this report contains a tutorial to Obliq-3D, which develops the various
concepts of the animation system. The second part contains a reference manual, which describes
the functionality of Obliq-3D module by module.Contents
1 Introduction 1
1.1 Related Work
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2Tutorial 4
2.1 Obliq-3D in a Nutshell
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2.2 A First Example
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2.3 Properties
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2.4 The On-Line Help Facility
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2.5 Non-Tree Scene Graphs
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2.6 More on Property Values
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2.7 Overloading
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2.8 Behaviors
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2.9 Asynchronous Behaviors
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2.10 Synchronous Behaviors
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2.11 Dependent Behaviors
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2.12 Locking
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2.13 Callbacks
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2.14 Extending Objects
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2.15 Naming Graphical Objects
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2.16 Requests
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2.17 Depth Cueing
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2.18 Light Objects
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2.19 Camera Objects
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2.20 Creating Root Objects
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3 Reference Manual 41
3.1 The Point3 Module
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3.2 The Matrix4 Module
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3.3 The Anim3D Module
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3.4 The ProxiedObj Module
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3.5 The GraphicsBase Module
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3.6 The X‘Pex‘Base Module
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3.7 The AnimHandle Module
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3.8 The GO Module
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3.9 The GroupGO Module
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3.10 The RootGO Module
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3.11 The LightGO Module
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3.13 The VectorLightGO Module
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3.14 The PointLightGO Module
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3.15 The SpotLightGO Module
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3.16 The CameraGO Module
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3.17 The OrthoCameraGO Module
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3.18 The PerspCameraGO Module
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3.19 The LineGO Module
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3.20 The MarkerGO Module
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3.21 The SurfaceGO Module
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3.22 The PolygonGO Module
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3.23 The BoxGO Module
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3.24 The DiskGO Module
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3.25 The SphereGO Module
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3.26 The CylinderGO Module
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3.27 The ConeGO Module
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3.28 The TorusGO Module
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