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OFFICE OF ADULT EDUCATION COMPUTER LITERACY INITIATIVE 2009-2010 PROGRAM NAME Darlington County School District DIRECTOR: Portia McJunkin Please write a brief narrative that describes what your program did in each of the following instances. 1. Please describe your computer literacy class and the curriculum used to teach the class. We developed our own curriculum. Many of the activities are available on our web site, located at www.darlington.k12.sc.us. “Brain Train” was designed to exercise the body’s most important muscle – the brain -- through an engaging, interactive computer-based curriculum modeled, in part, upon the Nintendo hand-held game, Brain Age. For those familiar with the Nintendo game, each session begam with participants racing against the clock – without the aid of a calculator -- to record their responses to multiplication, division, addition, and subtraction problems. (This sounds a great deal like our TABE Math Computation Subtest, doesn’t it?) To keep their brains in top form, during the 72-hour class, participants learned to: play Sudoku, Solitaire, and Scrabble on the computer; examine visual images that can be interpreted in more than one manner; play “reflex” games to reinforce hand-eye-coordination; “draw” on the computer using the mouse as an extension of their hands; decipher logic puzzles and riddles that challenge their normal train of thought; and participate in timed games and activities to push their ...

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OFFICE OF ADULT EDUCATION
COMPUTER LITERACY INITIATIVE
2009-2010
PROGRAM NAME Darlington County School District
DIRECTOR: Portia McJunkin
Please write a brief narrative that describes what your program did in each of the
following instances.
1.
Please describe your computer literacy class and the curriculum used to
teach the class.
We developed our own curriculum. Many of the activities are available on our
web site, located at www.darlington.k12.sc.us.
“Brain Train” was designed to exercise the body’s most important muscle – the
brain -- through an engaging, interactive computer-based curriculum modeled, in
part, upon the Nintendo hand-held game, Brain Age. For those familiar with the
Nintendo game, each session begam with participants racing against the clock –
without the aid of a calculator -- to record their responses to multiplication,
division, addition, and subtraction problems. (This sounds a great deal like our
TABE Math Computation Subtest, doesn’t it?)
To keep their brains in top form, during the 72-hour class, participants learned to:
play Sudoku, Solitaire, and Scrabble on the computer; examine visual images that
can be interpreted in more than one manner; play “reflex” games to reinforce
hand-eye-coordination; “draw” on the computer using the mouse as an extension
of their hands; decipher logic puzzles and riddles that challenge their normal train
of thought; and participate in timed games and activities to push their reasoning
skills to the limit. Teacher-directed math instruction, designed both to stimulate
the brain and to aid students in achieving EFL gains in post-testing, constituted a
segment of every instructional session.
For additional math practice, students
utilized available software programs (WIN and Pre-GED), as well as math
websites such as www.math.com. Although individuals of any age were
encouraged to participate, the class was designed with the 40+ population -- those
who are all too quickly losing their precious brain cells -- in mind.
2.
Please explain how your class was designed by describing the number of
hours per day or per week students trained on the computer, and the number
of hours they received academic training.
We ran three classes, which met 9-12 hours per week. Classes were held in the
computer lab, and academic skills were incorporated into each class session.
Participants received 30 hours in computer training and 30 hours in academic
skills.
3.
How was your computer literacy class marketed?
Direct mailings to former
Computing for Seniors Participants and distribution of flyers.
4.
Who was your target audience?
If applicable, please include any
partnerships that were used to gather students for the class.
Individuals age 40+ who wanted to improve computer literacy skills and keep
their brains sharp and active.
5.
If you had an opportunity to re-write your proposal, what would you do
differently?
We received much positive oral feedback from the participants, but 60 hours of
instruction was LONG, and they struggled a bit with the daily emphasis upon
TABE math skills. Math computation instruction was a component of every single
class period, which was a struggle for our oldest participants (four of whom were
OVER age 80!) Overall, 42% completed their EFL. 2 of the 19 who completed
the class came in at ASE High, which negatively impacted the overall EFL
performance level.
When offering this grant-funded opportunity, we also offered, in-house, another
shorter class,
Preserving the Past
, to a different group of individuals age 50+; that
class provided the opportunity for participants to write short memoirs that they
could pass on to children/grand-children and also included several instructional
opportunities in our computer lab, where they scanned in original photographs
designed to “illustrate” their writing.
Each participant left us with a “thumb
drive” to which they had saved their work.
In the future, I would suggest offering a two-part class, consisting of at least 30
hours of
Preserving the Past
and another 30 hours of
Brain Train
. Combined,
every individual would have at least 60 contact hours of instruction; use of
computers would play an important academic role in both sessions.
Participants
could be pre- and post-tested in either TABE Reading or Language Skills. Such a
two-part class, aimed at our older residents, would elicit a great deal of
participation from our community.
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