Merlin s Island
162 pages
English

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162 pages
English
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Description

The people of Pembrose have long believed that King Arthur and the wizard Merlin once lived near their small town. In fact, the cave where Merlin did his magic is a popular attraction for visitors. But now a handsome archeologist has come to town claiming that the cave is just a hoax, a legend to attract tourists. Minerva, Ravi, and Thomasina believe in the legend and in Merlin. Once they prove it to the scientist, the three friends can get back to the mystery of Minerva's missing parents.

Informations

Publié par
Date de parution 10 avril 2014
Nombre de lectures 0
EAN13 9781406286151
Langue English
Poids de l'ouvrage 17 Mo

Informations légales : prix de location à la page 0,0243€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Raintree is an imprint of Capstone Global Library Limited, a company incorporated in England and Wales having its registered office at 7 Pilgrim Street, London, EC4V 6LB – Registered company number: 6695582 www.raintreepublishers.co.uk myorders@raintreepublishers.co.uk
This paperback edition first published in 2014
All names, characters and related indicia contained in this book, copyright of Atlantyca Dreamfarm s.r.l., are exclusively licensed to Atlantyca S.p.A. in their original version. Their translated and/or adapted versions are property of Atlantyca S.p.A. All rights reserved.
© 2012 Atlantyca Dreamfarm s.r.l., Italy © 2014 for this book in English language – Raintree
Text by Elisa Puricelli Guerra; Translated by Chiara Pernigotti Original edition published by Edizioni Piemme S.p.A., Italy Original title: L’isola di Merlino
International Rights © Atlantyca S.p.A., via Leopardi 8  20123 Milano – Italia – foreignrights@atlantyca.it — www.atlantyca.com
No part of this book may be stored, reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the copyright holder. For information address Atlantyca S.p.A.
British Library Cataloguing in Publication Data A full catalogue record for this book is available from the British Library.
ISBN 978 1 406 27579 7 17 16 15 14 13 10 9 8 7 6 5 4 3 2 1
Summary: An overpowering archaeologist visits Pembrose to see Merlin’s cave. Is it possible that this is the famous sorcerer’s cave or is it just a legend to attract tourists?
Designer: Veronica Scott
Printed in China.
MERLIN’S ISLAND by Elisa Puricelli Guerra illustrated by Gabo León Bernstein
Contents
WHAT’S HAPPENED SO FAR… .................................... 8
Chapter 1 SECRET MISSION ......................................................... 11
Chapter 2 THE HEATH MOOR ..................................................... 25
Chapter 3 FOX HUNT .................................................................... 41
CHAPTER 4 THE BEAUTIFUL STRANGER ..................................... 55
Chapter 5 A SHAME FOR PEMBROSE.......................................... 70
Chapter 6 THE HEATH MOOR WITCH........................................ 76
Chapter 7 TINTAGEL’S GHOST ..................................................... 92
CHAPTER 8 MERLIN, WHAT A FUNNY CHAP!............................ 101
Chapter 9 DON’T TRUST THE MONKEY!.................................. 108
CHAPTER 10 UNEXPECTED HELP .................................................. 125
CHAPTER 11 THE PROPHECY BECOMES REALITY ...................... 139
CHAPTER 12 OWL TOWER ...............................................................147
Pembrose and its surroundings Dragon Tooth Pirate Bay
Ruins
Rowan Forest
Endless River
14
Wind Peninsula
15
16
Valley of the Frogs
Perilous Rocks
Shipwreck Bay
Pembrose Port
Wreckage of Falconridge
7
Pembrose
4
9
Plum Tree Ave.
5
Admiral Rock
6
3
8
1
Turtle Island
Traitor Rock
2
10
1. Lizard Manor 2. Crowley Hall 3. Smuggler’s Den 4. Fishbone Inn 5. Post Office 6. Bon Ton Clothing Shop 7. Dr Gerald’s Clinic 8. Church
Giant Rock
Rainbow Fish Lake
Knight Hill
12
11
Seagull Peninsula
13
Valley of Heather
Bodmin Heath Moor
Circle of Stones
Alder Swamp
9. School 10. Gilbert O’Sullivan’s House 11. Owl Tower 12. Agatha’s Cottage 13. Tintagel Castle 14. The Lone Pirate Inn 15. Old House of Sighs 16. Fisherman Circle
WHAT’S HAPPENED SO FAR
This is the story of Minerva Mint, a nine-year-old girl with fiery red hair. Minerva knows just one thing about her parents: they are incredibly forgetful. Well, at least she thinks they must be. They forgot her in a travel bag at Victoria Station in London when she was just a baby. Fortunately, an energetic custodian named Geraldine Flopps found her. Now Minerva and Mrs Flopps live together at Lizard Manor, a run-down mansion that sits atop a cliff in Cornwall, England. The travel bag in which Minerva was found was made of high-quality leather, with the initials MM carved on the brass lock. It was covered with labels from exotic places, suggesting it had travelled to Egypt, Beijing, Timbuktu and Tahiti. In addition to baby Minerva, a number of other things were inside the bag: a thick book (Universal Encyclopedia, Vol. IV, M-P); a letter with an odd message, addressed to a Mr Septimus Hodge, Torrington Place, London; and the deed of property to Lizard Manor, which bore a lizard-shaped
seal. Minerva believes these things are clues that could reveal her identity. For her entire life, she has been trying to unravel the mystery herself. But now, finally, she has some help: her new friends Ravi and Thomasina.Minerva has many questions she would like to answer. To start with, what happened to all the lizards
at Lizard Manor? Why are there fourteen owls living on the roof? And will she ever find her parents? Maybe it’s Lizard Manor’s magical qualities or her own mysterious origins, but Minerva’s philosophy is that anything can happen, if you just believe. With that in mind she, Ravi and Thomasina solved the mystery of the letter addressed to Septimus Hodge. They found a small box hidden in a kitchen wall at Lizard Manor. On the lid of the box was a drawing of a wide tower with two words carved in the wood: Ordo Noctuae, which means Order of the Owls. Inspired by the box, the three friends decided to found a club called the Order of the Owls to solve the mystery of Minerva’s origins and help everyone in need. But first, they must find their own hideout
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