Industrial Design
129 pages
English

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129 pages
English
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Description

What is industrial design? How does it affect our everyday lives?Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every day, from blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10-15 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines. Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do.In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design. Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world.In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.

Informations

Publié par
Date de parution 14 août 2018
Nombre de lectures 0
EAN13 9781619307087
Langue English
Poids de l'ouvrage 32 Mo

Informations légales : prix de location à la page 0,0780€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

INDUSTRIAL WhyDSmaErtphSoneIs ArGen’t RNound and Other Mysteries with Science Activities for Kids
CARLA MOONEY Illustrated by Tom Casteel
INDUSTRIALWhyDSmaErtphSoneIs ArGen’t RNound and Other Mysteries with Science Activities for Kids
CARLA MOONEY Illustrated by Tom Casteel
Titles in theTechnology Todaybook set
Check out more titles at www.nomadpress.net
Nomad Press A division of Nomad Communications 10 9 8 7 6 5 4 3 2 1 Copyright © 2018 by Nomad Press. All rights reserved. No part of this book may be reproduced in any form without permission in writing from the publisher, except by a reviewer who may quote brief passages in a review orfor limited educational use. The trademark “Nomad Press” and the Nomad Press logo are trademarks of Nomad Communications, Inc. Educational Consultant, Marla Conn
Questions regarding the ordering of this book should be addressed to Nomad Press 2456 Christian St. White River Junction, VT 05001 www.nomadpress.net
Printed in Canada.
Contents
Timeline. . . iv
Introduction What Is Industrial Design? . . . 1
Chapter 1 From Craftsmanship to Mass Production . . . 13
Chapter 2 The Design Process . . . 25
Chapter 3 How Industrial Design Changed the World . . . 44
Chapter 4 Industrial Design and Electronics . . . 66
Chapter 5 ComputerAided Design . . . 83
Chapter 6 Changing Needs, Changing Solutions . . . 97
Glossary|Metric ConversionsResources|Essential Questions|Index
Interested in Primary Sources?
Look for this icon.Use a smartphone or tablet app to scan the QR code and explore more! Photos are also primary sources because a photograph takes a picture at the moment something happens.
If the QR code doesn’t work, there’s a list of URLs on the Resources page. Or, try searching the internet with the Keyword Prompts to find other helpful sources. industrial design
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TIMELINE
1440:German Johannes Gutenberg creates the first printing press, which designers use to publish pattern books.
1700s–1900s:The Industrial Revolution introduces new ideas, factories, and manufacturing methods to cities around the world.
1851:Isaac Merit Singer designs and builds animproved sewing machine.
1859:Michael Thonet’s classic café chair, the Model No. 14, becomes the first chair specifically designed for highvolume mass production.
1863:American James Plimpton designs a rocking roller skate that can turn.
1907:German company AEG recruits a German architect named Peter Behrens to improve the company’s products and design.
1909:General Electric (GE) introduces its electric toaster.
1916:Coca Cola creates the iconic glass bottle for its soda, inspired by the gourdshaped cocoa pod.
1919:Charles Strite patents his popup toaster, which he calls the Toastmaster.
1939:Swingline introduces an innovative stapler that allows users to open the top and easily drop in new staples.
1939–1945:World War II erupts and leads to government funding on research and development for cuttingedge manufacturing plants and stateoftheart materials, which are later used for commercial products.
1945:American Earl Tupper introduces his line of plastic food storage containers called Tupperware.
TIMELINE
1956:Ampex releases the world’s first magnetic tape video recorder, the VRX1000.
1963:American Ivan Sutherland develops Sketchpad, an innovative computeraided design (CAD) software, while working at the Massachusetts Institute of Technology.
1974:American Art Fry overhears Dr. Spencer Silver talking about his invention—an adhesive that could be applied, removed, and applied again without damaging an object. Fry applies the adhesive to paper and creates the Postit Note.
1977:The Atari 2600 is launched, creating excitement for the video game market.
1981:International Business Machines introduces the first personal computer, which marks the beginning of wide adoption of CAD software for design.
1985:Nintendo releases the Nintendo Entertainment System in the United States. It becomes the leading gaming console in the country for several years.
1998:Apple launches the iMac G3, a brightly colored, translucent computer.
2001:Apple introduces its new music player, the iPod.
2007:Apple launches the iPhone.
2014:The launch of the Apple Watch ushers in a newage of smartwatches and wearable devices.
2018:Virtual reality becomes an educational device for schoolchildren to learn about faroff places and things without having to leave the classroom!
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WHAT IS INDUSTRIAL DESIGN?
Introduction
Do you ave anplayer MP3 ? Do you Like using it? How couLd it be easier to use? How couLd te design o your MP3 pLayer be improved?
Industrial designtackes questîons suc as tese about ots o dîferent products.Engineersanddesignerswork to make tîngs eIcîent, user-rîendy, sae, and even beautîu. Wy îs tîs împortant? Wat woud te word be îke î we setted or objects tat weren’t easy to use? ïs ît necessary tat te objects we use every day ave beauty? Wy or wy not?
ESSENTIAL QUESTION
What objects have you used today that were influenced by industrial design?
Let’s take a ook at wat îndustrîa desîgn reay îs and wat ît takes to be an îndustrîa desîgner. You mîgt be surprîsed!
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WORDS TO KNOW
MP3 player:an electronic device that can play digital audio files. industrial design:the process of designing goods for mass production. engineer:a person who uses science, math, and creativity to design and build things. designer:someone who plans the form, look, and workings of a product based on the experiences of the user. civilization:a community of people that is advanced in art, science, and government. Industrial Revolution:a period of time in the eighteenth and nineteenth centuries when largescale production of goods began. mass produce:to manufacture and assemble hundreds or thousands of the same product. format:the way data is organized.
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INDUSTRIAL DESIGN
WHAT IS INDUSTRIAL DESIGN?
Sînce te earîest tîmes, peope ave searced or better soutîons to specîic probems. hey ave trîed to împrove stone toos, cookîng pots, weapons, and more. Wen creatîng eac new îtem, tey ave tougt ard about ît—wat probem are tey tryîng to sove, wat are tey tryîng to accompîs, ow can tey make ît work better? Answerîng tese questîons, tey created a desîgn. hroug desîgn, peope ave created te key înventîons o ourcivilization.
Beore teIndustrial Revolution, wîc began durîng te 1700s, most goods were made by and and desîgned by teîr craters.
The assembly plant of the Bell Aircraft Corp. at Wheatfield, New York, c. 1940
What Is Industrial Design?
Sînce te întroductîon o actorîes durîng te ïndustrîa Revoutîon, many products aremass produced, suc as aîrpanes, cars, and toasters. ïndîvîdua parts are standardîzed and ater assembed eîter by and or oter macînes. hîs canged te roe o desîgn, separatîng te desîgners rom producers.
The term “industrial designer” comes from designing products manufactured by industry.
ïndustrîa desîgn îs te process o braînstormîng and pannîng every aspect o a product beore ît îs made în mass productîon. ït încudes makîng decîsîons about ow a product îs used by a person, wat tecnoogîes ît uses, te materîas ît îs made rom, and ow ît ooks and ees. ïndustrîa desîgn îs a probem-sovîng process. ïn te same way tat te Appe team desîgned te îPod, îndustrîa desîgners around te word sove probems and make products better. An îndustrîa desîgner îs concerned about te înteractîon between an object and te user. Exampes o îndustrîa desîgn are a around you, supportîng and sapîng your everyday îe. he mobîe pone în your pocket, te cock on your wa, te cofeemaker în your kîtcen, and te caîr you are sîttîng on are a products o îndustrîa desîgn. Everytîng manmade tat you can see and touc was desîgned by someone, and tus înluenced by îndustrîa desîgn.OW N? K U O Let’s take a ook at te înventîon o te îPod and YThere are earn ow îndustrîa desîgn made ît possîbe!D Imore than D 40,000 industrial designers working in the United WHAT’S ON YOUR PLAYLIST? States.
ïn te 1990s, MP3 payers were some o te newest gadgets on te market. An MP3 payer îs a sma, anded devîce tat aows users to store and pay musîc ies în an MP3format. Lots o peope wanted to ave one o tese gadgets so tey coud îsten to musîc on te go.
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