What is industrial design? How does it affect our everyday lives?Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every day, from blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10-15 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines. Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do.In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design. Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world.In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
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INDUSTRIAL WhyDSmaErtphSoneIs ArGen’t RNound and Other Mysteries with Science Activities for Kids
CARLA MOONEY Illustrated by Tom Casteel
INDUSTRIALWhyDSmaErtphSoneIs ArGen’t RNound and Other Mysteries with Science Activities for Kids
Look for this icon.Use a smartphone or tablet app to scan the QR code and explore more! Photos are also primary sources because a photograph takes a picture at the moment something happens.
If the QR code doesn’t work, there’s a list of URLs on the Resources page. Or, try searching the internet with the Keyword Prompts to find other helpful sources. industrial design
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TIMELINE
1440:German Johannes Gutenberg creates the first printing press, which designers use to publish pattern books.
1700s–1900s:The Industrial Revolution introduces new ideas, factories, and manufacturing methods to cities around the world.
1851:Isaac Merit Singer designs and builds animproved sewing machine.
1859:Michael Thonet’s classic café chair, the Model No. 14, becomes the first chair specifically designed for highvolume mass production.
1863:American James Plimpton designs a rocking roller skate that can turn.
1907:German company AEG recruits a German architect named Peter Behrens to improve the company’s products and design.
1909:General Electric (GE) introduces its electric toaster.
1916:Coca Cola creates the iconic glass bottle for its soda, inspired by the gourdshaped cocoa pod.
1919:Charles Strite patents his popup toaster, which he calls the Toastmaster.
1939:Swingline introduces an innovative stapler that allows users to open the top and easily drop in new staples.
1939–1945:World War II erupts and leads to government funding on research and development for cuttingedge manufacturing plants and stateoftheart materials, which are later used for commercial products.
1945:American Earl Tupper introduces his line of plastic food storage containers called Tupperware.
TIMELINE
1956:Ampex releases the world’s first magnetic tape video recorder, the VRX1000.
1963:American Ivan Sutherland develops Sketchpad, an innovative computeraided design (CAD) software, while working at the Massachusetts Institute of Technology.
1974:American Art Fry overhears Dr. Spencer Silver talking about his invention—an adhesive that could be applied, removed, and applied again without damaging an object. Fry applies the adhesive to paper and creates the Postit Note.
1977:The Atari 2600 is launched, creating excitement for the video game market.
1981:International Business Machines introduces the first personal computer, which marks the beginning of wide adoption of CAD software for design.
1985:Nintendo releases the Nintendo Entertainment System in the United States. It becomes the leading gaming console in the country for several years.
1998:Apple launches the iMac G3, a brightly colored, translucent computer.
2001:Apple introduces its new music player, the iPod.
2007:Apple launches the iPhone.
2014:The launch of the Apple Watch ushers in a newage of smartwatches and wearable devices.
2018:Virtual reality becomes an educational device for schoolchildren to learn about faroff places and things without having to leave the classroom!
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WHAT IS INDUSTRIAL DESIGN?
Introduction
Do you ave anplayer MP3 ? Do you Like using it? How couLd it be easier to use? How couLd te design o your MP3 pLayer be improved?
Industrial designtackes questîons suc as tese about ots o dîferent products.Engineersanddesignerswork to make tîngs eIcîent, user-rîendy, sae, and even beautîu. Wy îs tîs împortant? Wat woud te word be îke î we setted or objects tat weren’t easy to use? ïs ît necessary tat te objects we use every day ave beauty? Wy or wy not?
ESSENTIAL QUESTION
What objects have you used today that were influenced by industrial design?
Let’s take a ook at wat îndustrîa desîgn reay îs and wat ît takes to be an îndustrîa desîgner. You mîgt be surprîsed!
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WORDS TO KNOW
MP3 player:an electronic device that can play digital audio files. industrial design:the process of designing goods for mass production. engineer:a person who uses science, math, and creativity to design and build things. designer:someone who plans the form, look, and workings of a product based on the experiences of the user. civilization:a community of people that is advanced in art, science, and government. Industrial Revolution:a period of time in the eighteenth and nineteenth centuries when largescale production of goods began. mass produce:to manufacture and assemble hundreds or thousands of the same product. format:the way data is organized.
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INDUSTRIAL DESIGN
WHAT IS INDUSTRIAL DESIGN?
Sînce te earîest tîmes, peope ave searced or better soutîons to specîic probems. hey ave trîed to împrove stone toos, cookîng pots, weapons, and more. Wen creatîng eac new îtem, tey ave tougt ard about ît—wat probem are tey tryîng to sove, wat are tey tryîng to accompîs, ow can tey make ît work better? Answerîng tese questîons, tey created a desîgn. hroug desîgn, peope ave created te key înventîons o ourcivilization.
Beore teIndustrial Revolution, wîc began durîng te 1700s, most goods were made by and and desîgned by teîr craters.
The assembly plant of the Bell Aircraft Corp. at Wheatfield, New York, c. 1940
What Is Industrial Design?
Sînce te întroductîon o actorîes durîng te ïndustrîa Revoutîon, many products aremass produced, suc as aîrpanes, cars, and toasters. ïndîvîdua parts are standardîzed and ater assembed eîter by and or oter macînes. hîs canged te roe o desîgn, separatîng te desîgners rom producers.
The term “industrial designer” comes from designing products manufactured by industry.
ïndustrîa desîgn îs te process o braînstormîng and pannîng every aspect o a product beore ît îs made în mass productîon. ït încudes makîng decîsîons about ow a product îs used by a person, wat tecnoogîes ît uses, te materîas ît îs made rom, and ow ît ooks and ees. ïndustrîa desîgn îs a probem-sovîng process. ïn te same way tat te Appe team desîgned te îPod, îndustrîa desîgners around te word sove probems and make products better. An îndustrîa desîgner îs concerned about te înteractîon between an object and te user. Exampes o îndustrîa desîgn are a around you, supportîng and sapîng your everyday îe. he mobîe pone în your pocket, te cock on your wa, te cofeemaker în your kîtcen, and te caîr you are sîttîng on are a products o îndustrîa desîgn. Everytîng manmade tat you can see and touc was desîgned by someone, and tus înluenced by îndustrîa desîgn.OW N? K U O Let’s take a ook at te înventîon o te îPod and YThere are earn ow îndustrîa desîgn made ît possîbe!D Imore than D 40,000 industrial designers working in the United WHAT’S ON YOUR PLAYLIST? States.
ïn te 1990s, MP3 payers were some o te newest gadgets on te market. An MP3 payer îs a sma, anded devîce tat aows users to store and pay musîc ies în an MP3format. Lots o peope wanted to ave one o tese gadgets so tey coud îsten to musîc on te go.