Amalthean Quests Three
202 pages
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202 pages
English

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Description

Tayce Traun and her team are faced with ever more deadly quests in this third book of the Amalthean Quests series. They range the Universe, fighting evil and injustice, but can there ever be lasting peace while Count Varon Vargon lives? His shadow looms threateningly over Enlopedia and its sister Colony, Pellasum Traun 2, as he schemes to crush the Trauns. Tayce, commanding Auran Amalthea Three, sets out to intercept the combined forces of Count Vargon and the Witch Queen, Aemiliyana as they advance on Enlopedia. On board their immense battle-ready spacecraft, the Fortress, they are carrying a new game-changer - the Catronic weapon.

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Informations

Publié par
Date de parution 03 janvier 2019
Nombre de lectures 0
EAN13 9780722349045
Langue English

Informations légales : prix de location à la page 0,0474€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

Amalthean Quests Three
Jeri Dion
ARTHUR H. STOCKWELL LTD
Torrs Park, Ilfracombe, Devon, EX34 8BA
Established 1898
www.ahstockwell.co.uk




2019 digital version published by Andrews UK Limited
www.andrewsuk.com
Copyright © 2019 Jeri Dion
First published in Great Britain, 2019
The moral rights of the author have been asserted
All rights reserved.
No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the copyright holder.
This is a work of fiction. Names, characters, places and incidents are the product of the author’s imagination and any resemblance to actual persons, living or dead, events or locales, is purely coincidental.




I would like to say a big thank you to the following people that have supported me on the Amalthean Quests journey into publication: my sister Linda, my friends of many years Jane and Bill, my niece Helen, and Richard and Rose for their patience and understanding. And to others that have supported me along the way in the writing of this third book in the series.



Auran Amalthea Three Layout
Front and Rear Decks
LEVEL 1
Main Organisation Deck
Organisation Centre
DC (Discuss Centre)
Resources and Study Centre
Slazer Emergency Store and Charge Room 1A
Emergency Hatch for escaping Amalthea Three, which incorporates passage to Life Escape Pods (which are stored at the rear of the cruiser)
Automatic Total Shutdown Centre for the whole cruiser.
LEVEL 2
Life Deck
Medical Life Centre (MLC)
Emergency Treatment Room
Slazer Burns Centre (for the treatment of burns from weapon fire)
Dr Tysonne’s Officette (incorporated in the MLC)
Medical Supplies Store
Body Scanner Room (for injuries)
Transpot Centre
Docking Bay with Boarding Tube
Leisure and Refreshments Centre
Male Sanitary Room
Female Sanitary Room
Pios Sanctuary Centre (cruisers chapel)
LEVEL 3
Quarters Deck
Main Crew Quarters (situated at the front of Auran Amalthea towards the middle)
Tayce Traun, 1A
Marc Dayatso, 2A
Dairan Loring, 3A
Dr Donaldo and Medic/Nurse Tysonne, 4A
Second-Rank Officers’ Quarters (halfway to rear of Auran Amalthea)
Kelly Travern, 1B
Lance Largon, 2B
Craig Bream, 3B
Nick Berenger, 4B
Sallen Vargon, 5B (until later during the voyage)
Aldonica Darstayne, 6B
Phean Leavy, 7B
Guest Quarters
1. Professor Maylen
2.
3.
Flight Hanger Bay Entrance
Flight Maintenance Unit
Quest Suiting-Up Room
LEVEL 4
Science And Botany Deck
Garden Dome (rear of the cruiser)
Plant Specimen Growing and Prep Room
Botany Study Centre
Astrono Centre
Dairan Loring’s Officette
Sallen Vargon’s Officette
Medical Experimental Lab B (larger facility than Lab A)
Botany Equipment and Seed Stores
LEVEL 5
Combat And Tech Level Deck
Combat Training and Practice Centre
Robot and Technical Service Section
Weaponry Design Centre (Aldonica’s domain).
Gym and Sauna Rooms
Shower Rooms for Gym
Recreational Room (for sports)
Weaponry Testing Room
Engine Room
Electronics Centre (serving the whole cruiser)
Engine Access Shaft (for maintenance)
Access Room (for the main weaponry cannons for the cruiser)
LEVEL 5 (REAR)
Freight Hold And Interrogation Deck
Interrogation Centre
Confinement Cells 1–9
Slazer Energy Force-Field Doors to Cells’ Control Room
Cruiser Electronic Defence Operational Room
Invis Shield Control Room
Service Area (for Shuttles/fighters)



Team Members of Amalthea Three
Tayce Traun
CAPTAIN
Marc Dayatso
COMMANDER
Dairan Loring
LIEUTENANT COMMANDER / ASTRONOMER
Lance Largon
QUESTS SPECIALIST
Craig Bream
COMPUTER ANALYSING TECHNICAL OFFICER
Kelly Travern
NAVIGATIONALIST / CONTROL OFFICER
Nick Berenger
COMMUNICATIONS CHIEF
MEDICAL LEVEL
Donaldo Tysonne
DOCTOR / LASER SURGEON
Treketa Tysonne
MEDIC/NURSE
(née Stavard, Tom’s sister from Amalthea One )
SCIENCE LEVEL
Sallen Vargon
SCIENCE OFFICER / JANITOR OF THE LAB GARDEN DOME
Professor Adrien Maylen
CREATOR OF THE REPROGRAM-OF-MEMORY TECHNIQUE
(rescued during the voyage)
Phean Leavy
TELEPATHIC GUIDE TO TAYCE
(new member)
WEAPONRY LEVEL
Aldonica Darstayne
WEAPONRY SPECIALIST/CREATOR
ON-BOARD COMPUTER TECHNOLOGY
Twedor
ESCORT AND ROMID TO TAYCE TRAUN
(Formally Midge, the guidance and operations computer on Amalthea One )
Amal
FEMALE GUIDANCE AND MAIN OPERATIONS COMPUTER
(Link-up to Twedor; Amal is short for Amalthea )



Personnel at Enlopedia Headquarters Base
Darius Traun
ADMIRAL OF THE BASE
(Chief of Council; Tayce’s father)
Lydia Traun
DEPUTY COUNCILLOR
(Tayce’s mother)
Adam Carford
ADMIRAL’S ASSISTANT
(also assistant to Lydia Traun)
Jamie Balthansar
MAINTENANCE CHIEF
Jan Barnford
CHIEF OF SECURITY DIVISION
Empress Tricara
TEACHER OF GIFTED ABILITY STUDENTS
(friend and guide to Tayce; long-time friend of the Trauns)



Enemies and Criminals
Count Varon Vargon
IMPOSTER/COUNCILLOR
(enemy of the Trauns)
Fatashia and the Cartarcan Pirates
ALL-FEMALE PIRATE FORCE
Dion
EX-LEADER OF THE BOGLAYON PIRATES
The Chillerans
UNDERCOVER CRIMINALS OF CROCOSMIA 2 BASE
The Green Tempest Keeper
REVENGEFUL BEING FROM GRUSPAN SPACE
Joshua Landor
TOM STAVARD’S CLONE
(used by Count Vargon)
Retura Davin
CRIMINAL FALSIFYING TO OWN TWEDOR
Aemiliyana
WITCH QUEEN
(resurfacing from the Honitonian Empire)
Eltarin
AEMILIYANAS ASSISTANT
(emerges from the mysterious marble)
The Staners
TORTURERS AND KIDNAPPERS
(torturers of Dion and kidnappers of Andory Payturn)



Auran Amalthea Three Names and Abbreviations
DC - Discuss Centre
MLC - Medical Life Centre
SSWAT - Space Special Weapons and Tactics
Porto Compute - Pronounced Porto Compute
Auran - the team’s name for the cruiser Auran Amalthea Three
CMD - Counter Medical Disc



Amalthean Quest Update
At the end of the second voyage Amalthea Two had been taken over by Chief Barnford by orders of the Enlopedian Council for Voyages, Missions and Assignments. Carlyle Cartarn in particular. But halfway to the headquarters base Chief Barnford had to leave the cruiser and head back to Enlopedia. An emergency had arisen which was far greater than the simple impounding of Amalthea Two. He was picked up by a passing Patrol Cruiser and flown on at high speed back to take charge of what he considered a tricky situation. His orders had come straight from Admiral Traun, telling him that he wanted him back as soon as possible. He left Amalthea under the leadership of Tayce to return to Enlopedia, even though it was very much against her principles to do so. She had to even though she didn’t want to; otherwise she could have been thrown into the Enlopedian detention building for breaking rules.
As far as Dairan, Tayce and Marc were concerned, there seemed to be an influence a lot deeper than that of the normal council, over the cancellation of the Amalthean Quests voyage. But who and why? All the Amalthean team, after a meeting in the DC, decided they were going to get to the bottom of this suspicious deep undercover influence over the continuation of the Amalthean Quests. By unanimous vote the whole team decided they would be continuing on with the trip back to Enlopedia.
But what was about to unfold on the final stages of the journey? Would they make it?



1. Resurgence, Part One
In a stationary orbit it sat lifeless and scorched, obviously the victim of a ‘fall-on’ attack. The words to identify this vessel were half scorched away. All that remained were the letters to form the name ‘-THEA TWO’. On board this vessel, starting from what would have been the main Operations Centre and travelling through to the bow, was a scene of bloodied devastation. Members of the crew that normally undertook their every-dayon duties in the main operations centre of the vessel were now sprawled in different positions, over the surface of their consoles or on the deck floor, bleeding or dead. Some were lying where they had been struck down by whatever had boarded the vessel. Their injuries were the kind to signify they had each put up one hell of a struggle to try and stay alive. In the doorway leading to an obvious meeting room lay a young shapely woman of elegant beauty, her uniform scorched here and there, her face showing cuts and bruising. Was she unconscious or dead? It was guessed she had emerged from the meeting room to confront her on-board intruders, to be struck down in mid stride. Level by level - Medical, Science and Weaponry - the members of this crew were as the members were in the main operations centre, unconscious or dead. ‘Thea Two’ was not far short of an abandoned ghost ship, if it hadn’t been for the crew. There was a faint beeping sound to signify a distress beacon was sending out a distress signal to any passing vessels, or hoped-for rescuers, who might be in the area. The signal would transmit all the way to the main headquarters base, to be alerted that an extreme emergency had occurred on board this vessel. But woul

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