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Description
Sujets
Informations
Publié par | Distributed by eBookpartnership |
Date de parution | 01 avril 2022 |
Nombre de lectures | 0 |
EAN13 | 9781914319211 |
Langue | English |
Poids de l'ouvrage | 1 Mo |
Informations légales : prix de location à la page 0,0150€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.
Extrait
Quick Reference Map
The Village of Clink
Ur-Corpse Ruins
Tree-Spider Trap
Explosive Madman
Grandfather Rotte
Wasser Koenig Shipwreck
Mushroom Spirit Houses
Scumboggle Hive
Hunger the Crocodile
Suicidal Swamp-Witch
Oracular Succubus
Ruin — Failed Settlement
Ruin — Fallen Monastery
Ruin — Destroyed Tower
writing by Luke Gearing
illustrations by Andrew Walter
editing & development by Jarrett Crader
layout & development by Christian Kessler
presented by The Melsonian Arts Council
Whenever a hex does not have content specified or the players spend significant time not doing much (e.g. travelling, investigating something out in the open) roll a d20 on the encounter table.
Copyright © 2017 Luke Gearing, Andrew Walter
This product is an independent production of the Melsonian Arts Council ( www.melsonia.com ).
Redistributing without prior written consent prohibited. All authors retain the right to be identified as such. In all cases this notice must remain intact.
The author would like to thank Dan, Giuseppe Rice and KoGaM for being awful, his Dad for being a nerd and Naomi for everything.
Special thanks to: Jason Max Kielbasa, Nick LS Whelan, Anthony “Fentanyl Freegan” Fornier and everyone who supported the Kickstarter campaign.
C ONTENTS
I MPRESSIONS OF THE S WAMP
T HE P EOPLE
L OCATIONS
U R -C ORPSE R UINS
A PPENDIX A: PC C LASSES
A PPENDIX B: T HEY L URK , H UNGRY
A PPENDIX C: S WAMPCRAWL R ULES
I LLUSTRATIONS
F EVER S WAMP H EX M AP
U R -C ORPSE M AP
W ASSER K OENIG S HIPWRECK
G HOST O LM
Welcome to Fever Swamp, a foetid, forsaken place that no one in their right mind would ever visit. That’s okay, because your players are not in their right minds to begin with, and if they are, then mentioning the bounty for the return of Gert Von Hemmer (Hex 14 pg 17 ) can be effective, as can simply dropping some rumours of the untouched wealth that can be found in the swamps. Attempting to discover the fate of the Wasser Koenig (Hex 6 pg 15 ) is another possibility, as is confirming sightings of a huge horde of undead (The Corpse Pile pg 25 ) and what is causing them to amass.
The rumour table below can be used to give information. For those far away from the Swamp, or the uninformed, a d 4 is rolled. For those adjacent, and who’ve heard of the Swamp, roll a d 6. For those living in the swamp, or interested in it, roll a d 8.
Whilst in the Swamp, you must press upon the players the sweltering, suffocating heat and the humidity, the lack of light from the thick foliage and the general miasma of the swamp. Nothing is clean, everything filthy, stained, old and ramshackle. It is not a happy place.
Whenever a hex does not have content specified or the players spend significant time not doing much (e.g. travelling, investigating something out in the open) roll a d20 on the encounter table.