Training Needs Analysis - What You Need to Know: Definitions, Best Practices, Benefits and Practical Solutions
73 pages
English

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73 pages
English
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Description

Training Analysis (sometimes called Training Needs Analysis (TNA)) is the formal process of identifying the training gap and its related training need.


This book is your one-stop, ultimate resource for Training Needs Analysis. Here you will find the most up-to-date information, analysis, background and everything you need to know.


In easy to read chapters, with extensive references and links covering all aspects of Training Needs Analysis: Training needs analysis, Adobe Captivate, Art conservation training, Arts-based training, Compliance training, Confidence-based learning, Cravath System, Discipline, Effective Safety Training, Endurance training, Facila, Fartlek, Head coach, Instructor-led training, Learning Transfer System Inventory, Leonardo da Vinci (European Union programme), Mosaic Creative, National Occupational Standards, National sports team, Officer training, OJT, Overlearning, Person Analysis, Personal trainer, Practicum, Question Writer, Real Property Administrator, Retraining, Safety Services Company, Screencast, Simulation game, Strength and conditioning coach, Suspension training, Talascend, Teletraining, The Prowler 2, National Mediation Training Registry (USA), Training, Training camp, Transfer of training, Virtual hands on training, Youth Training Scheme


This book explains in-depth the real drivers and workings of Training Needs Analysis. It reduces the risk of your time and resources investment decisions by enabling you to compare your understanding of Training Needs Analysis with the objectivity of experienced professionals.


Unique, authoritative, and wide-ranging, it offers practical and strategic advice for managers, business owners and students worldwide.

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Publié par
Date de parution 24 octobre 2012
Nombre de lectures 0
EAN13 9781743332641
Langue English
Poids de l'ouvrage 9 Mo

Informations légales : prix de location à la page 0,1598€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

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Contents
Articles Training needs analysis Adobe Captivate Art conservation training Arts-based training Compliance training Confidence-based learning Cravath System Discipline Effective Safety Training Endurance training Facila Fartlek Head coach Instructor-led training Learning Transfer System Inventory Leonardo da Vinci (European Union programme) Mosaic Creative National Occupational Standards National sports team Officer training OJT Overlearning Person Analysis Personal trainer Practicum Question Writer Real Property Administrator Retraining Safety Services Company Screencast Simulation game Strength and conditioning coach Suspension training Talascend
1 3 6 11 12 13 17 19 21 25 26 27 28 29 30 36 36 37 39 41 41 41 42 42 45 46 48 49 50 51 53 53 54 56
Teletraining The Prowler 2 National Mediation Training Registry (USA) Training Training camp Transfer of training Virtual hands on training Youth Training Scheme
References Article Sources and Contributors Image Sources, Licenses and Contributors
Article Licenses License
57 57 58 59 61 61 65 66
67 69
70
Training needs analysis
Training needs analysis
Training Analysis(sometimes calledTraining Needs Analysis(TNA)) is the formal process of identifying the training gap and its related training need.
Introduction Training can be described asthe acquisition of skills, concepts or attitudes that result in improved performance within the job environment. Training analysis looks at each aspect of an operational domain so that the initial skills, concepts and attitudes of the human elements of a system can be effectively identified and appropriate training can be specified. Training analysis as a process often covers: ` Review of current training ` Task analysis (of new or modified system) ` Identification of training gap ` Statement of training requirement ` Assessment of training options ` Cost benefit analysis of training options Training Analysis is most often used as part of the system development process. Due to the close tie between the design of the system and the training required, in most cases it runs alongside the development to capture the training requirements.
Design Integrated Training Analysis K. Tara Smith proposed and developed tools and methods for an integrated approach Design Integrated Training Analysis, where the trade-offs between design and training are both assessed in the light of the understanding of the operational tasks. This approach also used information regarding recorded critical incidents to review proposed training and to provide traceability between hazards and training. This single integrated approach to human factors and training analysis has been successfully used on a number of defence projects.
Training Analysis Process Over the last 20 years the critical nature of the man-in-the-loop has changed from simply manual dexterity and procedural operation to a state in which their decision making, cognitive abilities, data assimilation, communication skills, and attitude are all crucial. In addition the job structure of the personnel operationally involved with modern systems has diversified in direct proportion to the complexity of the technology. This has fuelled the need for a formal approach. The task of training can be broken down into a number of discrete components, each addressing a different part of the overall learning process. This breakdown is as follows:-` Psycho-motor Skills ` Procedural Skills ` Knowledge Transfer ` Communication Skills ` Colossal Thinking ` Attitude Learning
1
Training needs analysis
` Performance Training. The role of training analysis is to build a formal bridge between the available design data and the training media and training objectives, in order to facilitate the transfer of training elements into the operational environment. For complex multi-user system a user-to-task map is often constructed to present the relationship between the tasks and the identified team structure and also to identify new groups of users that would need to have an understanding of the system. The training gap is assessed by a comparison between the goals and tasks undertaken by the individuals and the existing training. There is a wide variety of training media that can be used, ranging from traditional lecture-based teaching to sophisticated simulators. Different media will be more or less appropriate for different activities. It is necessary to determine the most suitable and cost-effective training media for the different areas. There have been many different approaches defined, however, the system approach to training has been the most successful. Training Needs Analysis (TNA) is defined as theIdentification of training requirements and the most cost effective means of meeting those requirements. A TNA should always be performed where a major new development in policy, equipment acquisition or procedures is deemed to have potential impact upon the current training regime. TST has considerable experience of successfully employing the accepted techniques applied to the development of training systems, including the Systems Approach to Training (SAT) in both the defence and civilian domains using customer specific standards such as JSP 822 where required. Carrying out all TNA activates in accordance with SAT principles ensures rigorous visibility in each design stage with clear audit trails from the initial Scoping Study through to the recommended solution.
External links [1] ` ROI In Training: The good, the bad, and... the real A Focalworks article
References [1] http://focalworks.in/articles/roi-training
2
Adobe Captivate
Adobe Captivate
Adobe Captivate
Adobe Captivate editing a software simulation. Developer(s)Adobe Systems
Stable release
Written in
Operating system
Type
License
Website
5.5 / May 27, 2011
C++
Microsoft Windows, Mac OS X
eLearning
Proprietary EULA
[1] Adobe Captivate Homepage
Adobe Captivate(formerlyRoboDemo) is an electronic learning tool for Microsoft Windows, and from v.5 Mac OS X which can be used to author software demonstrations, software simulations, branched scenarios, and randomized quizzes in .swf format. It can also convert Adobe Captivate generated .swf to .avi which can be uploaded to video hosting websites. For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images. It can also be used for screencasts, podcasts, and the conversion of Microsoft PowerPoint presentations to the Adobe Flash format.
History While the product started out as a pure screen recording utility known as Flashcam (Nexus Concepts 2002), it evolved into an E-learning authoring tool after San Diego-based eHelp Corporation acquired Flashcam and released it as RoboDemo. Eventually, software firm Macromedia acquired eHelp to gain RoboDemo. Shortly before Adobe Systems acquired Macromedia, they changed the name of the product to Captivate.
Versions Adobe Captivate 5.5(May 2011) New features include gradients, shadows, and object rotation, enhanced quiz/assessment templates, MP4 output option, YouTube publishing option, pay-as-you go subscription licensing [2] option. Available as a stand-alone product or as part of the Adobe eLearning Suite 2.5 bundle. Adobe Captivate 5(July 2010) Unlike previous versions that were derivative of Captivate 2 and carried over notable bugs and technological limitations, Captivate 5 was written from scratch. Features include a new GUI similar to other Adobe CS family products, built-in animation effects, extended Microsoft PowerPoint support, extended video embedding and control (it functions similarly to audio in older versions), master slides and object
3
Adobe Captivate
styles. Developers are able to publish their content to Acrobat.com and use it as a quasi-Learning management [3] system. Adobe Captivate 5 is available separately or as part of Adobe eLearning Suite 2. Adobe Captivate 4(Jan 2009) New features included SWF commenting, professional project templates, customizable widgets, roundtrip PowerPoint workflow, table of contents and aggregator, text-to-speech functionality, variables and advanced actions, expanded output options, Adobe Photoshop layer support. This version has features for collaboration, extends Adobe Captivate and interacts with other Adobe products like Bridge, Soundbooth, Photoshop, Adobe Device Central, etc. This version of Adobe Captivate is also part of the new Adobe eLearning Suite. Note: There is a bug in aggregator that sometimes interferes with the playback controls of embedded live-action video. Adobe Captivate 3(July 2007) New features included multimode recording, automatic rerecording, XML export/import (XLIFF) for localization, find and replace, audio recording with preview, randomized quizzes, answer shuffle, new question types (sequence/hotspot), PPT import with animations, rollover slidelet, and slide transition effects. This version has an Adobe Captivate logo preloader added to the beginning of all simulations, but this can be changed to a generic preloader. It would eventually be included in the Adobe Technical Communication Suite. Adobe Captivate 2(October 2006) New features included branching view, simulation wizard, library, interaction dialog, zoom, skins and menus, Flash Video (FLV) support, export to Flash 8, step-by-step documentation output, customization options, and PENS. Macromedia Captivate(October 2004) New features included timeline, audio editing, demonstration and simulation recording modes, customizable quiz questions, export to Flash MX 2004, smart full motion recording, 508 compliance, SCORM 2004, and Breeze integration. RoboDemo 5 and eLearning Edition(Fall 2003 by eHelp Corporation) New features included tighter integration with Flash via FLA and SWF import, full-motion (real-time) recording, SCORM 1.2., video import, multiple copy/paste, undo, shortcut controls, grid, alignment toolbar, filmstrip view, background audio, animated highlighters, and project resize. RoboDemo 4 and eLearning Edition(Spring 2003 by eHelp Corporation) New features included AutoText Captions, Animated Text Effects, PowerPoint style interface, publish as email attachment, customize capture key, SCORM, Quiz question slides, support for Questionmark Perception. RoboDemo 3(Fall 2002 by eHelp Corporation) New features included Powerpoint and AVI import, interactive text entry boxes, interactive click boxes, JavaScript options, and scoring. RoboDemo 2(May 2002 by eHelp Corporation) First version with major FlashCam bug fixes (therefore it was called version "2").
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