Videogames and Horror
284 pages
English

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284 pages
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Description

Stobbart, D & Evans M; Play, Theory, and Practice: Engaging with Videogames; (2014) Oxford: Inter-Disciplinary Press (Editor and Contributor) (Unknown sales)


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Forthcoming


Mad Max and Disability: Australian Gothic, Colonial and Corporeal (Dis)possession In Studies in Gothic Fiction on Disabled Gothic Bodies



Published


(2016) Telling Tales with Technology: Remediating Folklore and Myth through the Videogame Alan Wake in Jensen, Lucas Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives; Hershey PA: IGI-Global (pp 38-53)


(2017) Still Alive: Understanding Posthuman Femininity in Valve’s Portal Games in Heise-von der Lippe, Anya; Gothic Postmodernism, Cardiff: University of Wales Press.


(2018) Adaptation and New Media: Establishing the Videogame as an Adaptive Medium in Cutchins, Dennis et al, The Routledge Companion to Adaptation Studies, London: Routledge (pp 382-389)


(2018) Playing the Future History of Humanity: Situating Fallout 3 as a Narratological Artefact in Kalla, Irena Barbara et al, On the Fringes of Literature and Digital Media Culture, Leiden: Brill, (pp123 –134).


Everything About Him Was Just Perfect, and I Fell Love Instantly: Life and Love in Welcome to Night Vale in Wienstock, Jeffrey Andrew, Critical Approaches to Welcome to Night Vale: Podcasting Between Weather and the Void, Cham, Switzerland: Palgrave Pivot, (pp 23-34).


Forthcoming


I will abandon this body and take to the air: The Suicide at the Heart of Dear Esther in Hughes, W and Smith, A; Suicide and the Gothic (Forthcoming)


We Are Diamond Dogs: Themes and Memes in Metal Gear Solid V in The Metal Gear Solid Videogame Anthology (forthcoming)


Raymond Briggs: When the Wind Blows in Vanderbeke, Dirk et al; The Handbook of Comics and Graphic Novels (Forthcoming)


Gothic and Gaming in Punter, David; Gothic and the Arts (Forthcoming)



Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.


Acknowledgments
Contents
List of Illustrations
Foreword
Introduction: A Light in the Darkness: Videogames and Horror
Chapter 2: Dissecting the Videogame: Genres in the Medium
Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia
Chapter 4: Play Me a Story: Storytelling in Horror Videogames
Chapter 5: Who Am I?: Identity and Perspective
Chapter 6: The Undead Invade: Monsters in Videogames
Chapter 7: Death and the End: The Final Chapter?
Epilogue
Bibkliography
Filmography
Gameography

Sujets

Informations

Publié par
Date de parution 01 octobre 2019
Nombre de lectures 0
EAN13 9781786834379
Langue English
Poids de l'ouvrage 15 Mo

Informations légales : prix de location à la page 0,2850€. Cette information est donnée uniquement à titre indicatif conformément à la législation en vigueur.

Extrait

HORROR STUDIES Videogames Videogames AND HORROR FROMAMNESIATOZOMBIES, RUN!
DAWN STOBBART
Videogames AND HORROR
HORROR STUDIES
Series Editor Xavîer Adana Reyes, Mancester Metropoîtan Unîversîty
Editorial Board Stacey Abbott, Roeampton Unîversîty Harry M. Bensof, Unîversîty o Nort Texas Lînnîe Bake, Mancester Metropoîtan Unîversîty Fred Bottîng, Kîngston Unîversîty Steven Brum, Western Unîversîty Stefen Hantke, Sogang Unîversîty Joan Hawkîns, Indîana Unîversîty Agnîeszka Sotysîk Monnet, Unîversîty o Lausanne Bernîce M. Murpy, Trînîty Coege Dubîn Jonny Waker, Nortumbrîa Unîversîty
Preface Horror Studîes îs te irst book serîes excusîvey dedîcated to te study o te genre în îts varîous manîestatîons – rom ictîon to cînema and teevî-sîon, magazînes to comîcs, and extendîng to oter orms o narratîve texts suc as vîdeo games and musîc. Horror Studîes aîms to raîse te proie o Horror and to urter îts academîc înstîtutîonaîsatîon by provîdîng a pub-îsîng ome or cuttîng-edge researc. As an excîtîng new venture wîtîn te estabîsed Cutura Studîes and Lîterary Crîtîcîsm programme, Horror Studîes wî expand te ied în înnovatîve and student-rîendy ways.
Videogames AND HORROR FROMAMNESIATOZOMBIES, RUN!
DAWN STOBBART
UNIVERSITY OF WALES PRESS 2019
© Dawn Stobbart, 2019
A rîgts reserved. No part o tîs book may be reproduced în any materîa orm (încudîng potocopyîng or storîng ît în any medîum by eectronîc means and weter or not transîenty or încîdentay to some oter use o tîs pubîcatîon) wîtout te wrîtten permîssîon o te copyrîgt owner except în accordance wît te provîsîons o te Copyrîgt, Desîgns and Patents Act. Appîcatîons or te copyrîgt owner’s wrîtten permîssîon to reproduce any part o tîs pubîcatîon soud be addressed to te Unîversîty o Waes Press, Unîversîty Regîstry, Kîng Edward VII Avenue, Cardîf, CF10 3NS.
www.uwp.co.uk
Brîtîs Lîbrary Cataoguîng-în-Pubîcatîon Data
A cataogue record or tîs book îs avaîabe rom te Brîtîs Lîbrary.
ISBN 978-1-78683-436-2 eISBN 978-1-78683-437-9
he rîgts o Dawn Stobbart to be îdentîied as autor o tîs work ave been asserted în accordance wît sectîons 77 and 79 o te Copyrîgt, Desîgns and Patents Act 1988.
Typeset by Crîs Be, cbdesîgn
Prînted by CPI Antony Rowe, Meksam
Co
Acknowedgements Iustratîons Foreword
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t
1. Introduction:A Ligt in te Darkness – Videogames and HorrorDeinîtîons  Immersîon and Interactîvîty  Components o Horror  A Brîe Hîstory o Horror în Games  Vîdeogame and Horror Scoarsîp
s
2. Dissecting te Videogame:Genres in te MediumIntroducîng Genre în Vîdeogames  Survîva Horror  Lovecratîan Horror  Spatter Horror  Saser Gamîng  Scîence Fîctîon Horror
3. Transgressing Boundaries:Adaptation, Intertextuality and TransmediaAdaptatîon Spec Ops:he Lîne and Intertextuaîty  Aîce îs No Longer în Wonderand: Burrîng te Lîne Between Fîctîon and Rea Lîe  he MutîmedîaAîenFrancîse  Outsîde Inluences on Gamîng Narratîves
vîî xîîî
1 1 4 9 12 16
23 23 27 32 37 42 46
53 57 64
72 76 81
vi Vîdeogames and Horror
4.
5.
6.
7.
Play Me a Story:Storytelling in Horror Videogames Horror and Narratîve heory  Settîng and Landscape în Vîdeogame Storyteîng  Envîronmenta Storyteîng  Coîce  he End o te Story
Wo Am I?Identity and PerspectiveCatarsîs Beyond Arîstote  Four Factors on Emotîona Pay  Perspectîves  hîrd-person Perspectîve  Second-person Perspectîve  Fîrst-person Perspectîve  Reactîve Storyteîng înZombîes, Run!
he Undead Invade:Monsters in Videogames he Vîdeogame Monster  (In)sane Inteîgence  he Zombîe în Gamîng  Less Common Gamîng Monsters  Iconîc Monsters  Ambîguous Monstrosîty
Deat and te End:he Final Capter? Is Deat Reay te End? Deat and Reîgîon  Permadeat and îts Evoutîon  Narratîve Endîngs în Vîdeogames  Subvertîng te Tradîtîona Narratîve Structure  Payîng te Dead and Deaîng Deat  he Fîna Word
Epîogue Notes Bîbîograpy Fîmograpy Gameograpy Index
89 93 97 100 103 107
115 118 121 124 125 127 129 133
141 142 144 149 153 157 161
165 168 171 174 176 179 182 186
189 195 229 245 249 255
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GREW UP PLAYING vîdeogames wît my dad. We started out wît I an XZ Spectrum were I earned to program în BASIC, creatîng ‘games’ suc asSpîrograpand payîngJumpîng Jack(wîc to my sma, cubby ingers was not easy), and rom tere we moved on to a sîny Commo-dore 64, wît a cassette deck we attaced so we coud oad games. Some o te appîest moments o my cîdood were spent payîng computer games (especîayTrîvîa Pursuît, remember Lîectensteîn Moter?), tak-îng about tem wît my dad and baskîng în te warm gow o te screen as we sared a obby. Long summer evenîngs were spent payîng te SuperNîntendo: takîng turns and marveîng at te amazîng grapîcs tat were, to be aîr, a step up rom te computer we ad begun wît. Here I can see te begînnîng o my ove or vîdeogames – a ove tat as asted troug many tecnoogîca advances, wîc I ave (just about) managed to keep up wît and troug a te trîas and trîbuatîons a îe brîngs wît ît – ceers Dad, I am so gad I cose you. Wen I was not payîng games, I was readîng. Sometîmes I ad tree or our books on rotatîon and my wonderu secondary scoo teacer Mrs Lîsman was a godsend în nurturîng tîs ove o te wrîtten word: pusîng me to be a better reader, a better wrîter and to understand te words I was readîng or more tan tere mîgt be on te page; wît-out er I woud not ave even got troug îg-scoo Engîs. Ater scoo, îe got în te way and ît took many years or me to return to earn-îng. I am so ucky to ave been cosen or an Engîs programme were
viii Vîdeogames and Horror
Dr Stepen Longstafe was one o te ecturers or my undergradu-ate degree; îs support and passîon or îterature eped me reaîze tatI wanted to work wît Engîs or te rest o my îe. hank you, Steve – you are an înspîratîon to me. It îs no surprîse, ten, tat my two passîons ave întermînged aong te way. Payîng vîdeogames and seeîng tat te storîes în tem are as strong and nuanced as tose în te books I was readîng brougt me to my Masters tesîs and to my PD, were Proessor Kamîa Eîott took my passîon and eped me one ît înto sometîng I coud artîcuate. I woud îke to tank er or er contînuous and unwaverîng support, or er patîence, motîvatîon and commîtment trougout my PD and beyond. Wen I atered, se was steadast în my abîîty. I coud not ave îmagîned a better advîsor and mentor tan you, Kamîa. hroug a o tîs, I ave ad at my sîde te most amazîng per-son, wo as supported me inancîay and emotîonay, and put up wît my rustrated compaînts wen I ave et tat I am askîng too muc o myse. Jane, I do not know wat I dîd to deserve you and te ove you gîve me every day, even wen payîngMass EFect 1, 2and3, one ater te oter! You ave eped me over every obstace; you ave sown unerrîng conidence în me and your patîence wît te grumpy gamer you ave co-sen to sare your îe wît îs sometîng I stî cannot understand. hank you so muc. here wî never be enoug tîme to repay you or everytîng you do or me, but I wî surey try! To my cîdren, Lyssa, Nevyn and Anya, wo ave accommodated me beîng at a computer or so muc o my day, beîng sîgty preoccupîed, and or puttîng up wît my sîgty eccentrîc îe, you are at te eart o ît a. You are a îgt în my word, and even în te darkest moments you sîne or me. My tanks too go to Dîanne, one o my best and odest rîends – ow you ave put up wît my compaînîng and anxîous tee-pone cas about a tîs îs beyond me! I woud aso îke to tank my coeagues at Lancaster (and beyond). Aan Gregory Fox, Coe Buckey, Enrîque Ajurîa Ibarra, Caterîne Spooner, Say Buse and Race Gregory Fox în partîcuar. You a accepted me as a peer, seeîng în me sometîng I wasn’t sure was tere. You ave a wîdened my mînd and my academîc abîîty more tan I tougt was possîbe – tank you so muc. My unendîng tanks go to Dr Ewan Kîrkand, wo as eped me selessy wît tîs project, guîdîng and provîdîng advîce tat as been învauabe. hank you so muc, Ewan, I owe you one. Equay, to Stepen
Acknowedgementsix
Curtîs, wo met a PD student and saw a kîndred spîrît. Your advîce, prooreadîng, rîendsîp and academîc guîdance as been înstrumenta or my contînuîng progressîon. You and Sîonad are some o te best peope I know and, rom te bottom o my eart, I tank you. Fînay, a specîa tank you to Dr Xavîer Adana Reyes and Sara Lewîs at te Unîversîty o Waes Press or trustîng în my abîîty to wrîte tîs book, wen even I was unsure. For me, tîs reay îs a dream come true; 16-year-od Dawn woud not beîeve tat one day se woud wrîte a proper book on sometîng se oves so muc.
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